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Audio · Royalty-free

Free sound effects,
music, voice & loops.

Kenney audio packs plus a growing curated library. Preview in the browser, download as MP3, OGG, or WAV. Royalty-free. Commercial use OK. No attribution required.

MP3 · OGG · WAV

Three formats covering every engine and workflow. Pick based on where the clip is headed.

MP3
MPEG Audio Layer III
Broadest compatibility. Works everywhere — browsers, phones, game engines, DAWs. Slightly lossy but imperceptible at bitrates we ship.
OGG
Ogg Vorbis
Default for Unity, Godot, and web audio. Better quality-per-byte than MP3. Royalty-free codec, no licence fees on distribution.
WAV
Waveform Audio
Lossless PCM. Ship with WAV when fidelity matters — music you'll process further, voice for re-editing. Bigger on disk, zero compression artifacts.

Curated Kenney + growing library

Kenney audio packs. The core of the library is Kenney's CC0 audio — Digital Audio pack (UI and interface sounds), Impact Sounds (hits, crashes, explosions), and Voiceover Pack (spoken announcements and clips). Public domain, no attribution required, battle-tested in thousands of published games.

Future: curated SFX. We're adding a hand-picked SFX library beyond Kenney — specifically for use cases the Kenney packs don't cover (trade-specific sounds, construction audio, Canadian-context voice clips). All royalty-free, all commercial-use-OK.

User uploads. If you have your own sound effects, drop them in your Assets library to use across all the ToolFluency creative tools. They stay private to your browser unless you choose to share — community audio sharing comes in a later release.

Common questions

Is the audio really free for commercial use?
Yes. Kenney audio packs are CC0 (public domain) — no attribution, no royalties, no territory restrictions. Sounds you upload or create stay yours. Use them in paid games, monetized YouTube videos, podcasts, commercial apps, ads — no limits.
What audio categories are available?
Four: SFX (one-shot sound effects — coins, hits, jumps, UI clicks), Music (full tracks and stingers), Voice (voice clips and announcements), and Loops (seamlessly looping background beds).
What formats do the files come in?
MP3 for broad compatibility, OGG for web and Unity/Godot, WAV when fidelity matters. Every clip previews in the browser before download — hit play, decide, download.
Can I use these in mobile or console games?
Yes. The licence covers every platform — mobile, console, PC, web, VR. Only restriction: you can't re-list our audio files on a stock-audio marketplace as if they were yours. Using them inside your shipped game, app, or video is exactly what they're for.
Can I upload my own audio to the library?
Yes — the library accepts MP3, OGG, and WAV uploads. Your files are stored locally in your browser (IndexedDB) until you opt to share them. Community audio sharing is in the roadmap.
Do you have a preview player?
Yes. Every audio card in the Browse grid has a Play button — one click previews the clip in place. Or open the card detail for a full scrubbing player with volume and seek.

Ready to hear it?

Browse the audio library — preview, download, ship.