About Darts Scorecard

Free darts scorecard for the pub or basement board. 501, 301, and Around the Clock for up to 6 players. Auto-calculates strikes, tracks busts, suggests the optimal checkout under 170. No app, no signup.

How to use

  1. Pick your game mode in setup. 501 is the standard pub and league format. 301 is the short game (faster, good for kids or warm-ups). Around the Clock is a no-math practice mode — hit 1, then 2, then 3 ... up to 20, then the bullseye to win. Choose Double Out (league standard) or Straight Out (casual) for the finish rule, and pick how many legs to win the match.
  2. Add your players — up to 6, each gets a color dot. Tap + Add Player and type a name, or use the defaults. The active player gets a red highlight and 'Your turn' badge. The card auto-rotates to the next player after each visit (3 darts) — same alternating order as a real pub board.
  3. Tap each dart's value on the keypad as it lands. The quick row covers the most-thrown darts (T20, T19, T18, D20, D16, 25, Bull, Miss) — one tap each. For anything else, tap the Single/Double/Triple modifier then the number 1-20 in the grid. The modifier auto-resets to Single after each non-single dart so you don't accidentally throw a triple by mistake.
  4. Watch for the checkout hint. When the active player's remaining score drops to 170 or below, the optimal checkout combo appears under their darts (e.g. 'T20 D20' for 100). The full PDC-standard table from 2 to 170 is baked in. Bogey numbers (159, 162, 163, 165, 166, 168, 169) show 'No out in 3 darts' instead — you have to score down first.
  5. When someone wins the match, the Final Results card shows rankings with each player's average per visit, high visit, and number of 180s. Tap 💾 Save to History to keep the record. Tap 🖨️ Print Card for a paper copy with visit-by-visit breakdown, or 📤 Export CSV for spreadsheet analysis. Pair with the coin flip to decide who throws first.

Frequently asked questions

How does the 501 darts scorecard work?
Each player starts at 501. On each visit (3 darts), you tap each dart's value on the keypad — the scorecard subtracts it from your remaining score. A strike (T20 = 60) drops you fast. A bust (overshooting below 0, finishing on a non-double in Double Out mode, or stranding at 1) wastes the visit and your score reverts to where it was at the start. The first player to reach exactly 0 (on a double, in Double Out mode) wins the leg. Matches are best-of-3, 5, 9, or 13 legs.
What's the difference between Double Out and Straight Out?
Double Out is the league and pro-standard rule: your FINAL dart of the leg (the one that brings you to exactly 0) must land on a double segment — any D1 through D20, or the bullseye (50 points, counts as a double bull for finish purposes). This rule exists to make the endgame harder. Doubles are thin slivers of the dartboard, much smaller targets than fat singles, so the leg-winning shot requires real precision. Without it, every leg would end with someone tossing a single 20 — no drama, no skill. Examples: needing 40, throw D20 to win. Needing 50, throw bullseye to win. Needing 100, throw T20 then D20 (the classic '100 out'). Straight Out drops the double requirement — any dart that finishes you at 0 wins, regardless of segment. Casual home players often use Straight Out because it's faster. Default in the tool is Double Out; toggle in setup.
What counts as a bust?
In Double Out (standard) mode, three things bust your visit: (1) overshooting below 0 — needing 32 and throwing T20 (60 points) goes to -28, bust; (2) reaching exactly 0 with a non-double dart — needing 60 and throwing T20 hits zero but on a triple, not a double, bust; (3) reducing your score to exactly 1 — there's no double of 0.5, so you can never finish from 1, the visit is auto-busted regardless of darts left. In Straight Out, only the overshoot condition applies. When a bust happens, the entire visit is forfeit — any darts already thrown that visit count for nothing, your score reverts to what it was when you started the visit, and the turn passes to the next player. The scorecard shows a brief BUST banner so the whole table knows what happened. The third bust condition (stranded at 1) is the one beginners miss most often.
Can I undo if I tap the wrong dart?
Yes. Tap the ↶ Undo button on the keypad. If you're mid-visit (1 or 2 darts entered), it removes the most recent dart only. If the visit already completed, undo pops the last completed visit off and lets the player re-enter it. You can keep undoing back through multiple visits if you really need to fix something earlier, though most fixes are just the most recent dart. The scorecard recalculates immediately on each undo.
How does the checkout hint work?
When a player's remaining score is 170 or less, the optimal 3-dart checkout combination appears under their dart slots — for example, 100 → 'T20 D20' (triple 20 then double 20). The table follows PDC-recommended outs (the ones pros actually use), baked into the tool as a static reference. For the 7 'bogey' numbers (159, 162, 163, 165, 166, 168, 169), no 3-dart out exists — the hint shows 'No out in 3 darts' and you'd need to score down to a checkable number first. You can hide hints entirely in setup if you want pure focus mode.
Why do so many checkouts end with D16 or D20?
Tactical reason — those are the two easiest doubles to hit on the entire dartboard. D20 sits at the very top, D16 is on the right side directly opposite the 20. Both have wide adjacent areas that don't punish a near-miss as badly: miss D20 high or low and you're still in the 20 single (20 points scored, no real damage). Miss D16 the same way and you hit single 16 or single 8. Compare that to D7 or D11, where a slight miss can land in a tiny single number and you're suddenly stranded at an awkward score. That's why the checkout hint table almost always routes you to D16 or D20 for the final dart — even when the math could finish on D11 or D14, the easier double wins. Pros aim for D20 first; D16 is the standard fallback. If you want to actually improve at darts, practice those two doubles 100 throws a day for a month.
What's the highest possible checkout?
170 — thrown as T20 + T20 + Bullseye (60 + 60 + 50 = 170). It's the maximum because anything higher than 170 is impossible to finish in 3 darts (60 + 60 + 60 = 180 max, but the final dart must be a double — and no double scores more than 50 from the bullseye). Hitting a 170 checkout is called 'the big fish' and is exceptionally rare even at the pro level. Phil Taylor (16-time world champion) only hit it on TV a handful of times in his career. The 7 bogey numbers (159, 162, 163, 165, 166, 168, 169) are the gaps between the 170 max and the 158 below — combinations of singles and doubles that simply don't add up cleanly in 3 darts no matter how you slice them.
What's Around the Clock?
A practice / casual mode with no subtraction math. Each player tries to hit the numbers 1, then 2, then 3, all the way up to 20, then the bullseye to win. Hitting your current target (single, double, or triple all count) advances you to the next number. Miss and you stay at the same target until your next visit. Whoever hits the bullseye first wins. It's great for beginners learning the dartboard and for warm-up rounds before a real 501 match. The tool tracks darts thrown so you can compare efficiency at the end.
Can multiple people play on one phone?
Yes — that's the main use case. Up to 6 players supported. The active player is highlighted with a red stripe and 'Your turn' badge, so passing the phone around the dartboard is easy. After each visit (3 darts or a bust), it auto-rotates to whoever's turn is next. Same as real bowling-style alternating play. No accounts, nothing syncs to a server — everything saves to your phone's local storage instantly on every dart.
Does it work offline?
Yes. Once the page loads in your browser, everything runs locally. Scores save to local storage on every dart, not to a server, so weak signal at the pub or basement won't lose your match. Open the page once with WiFi, then it's good for hours of play — even if you switch the phone to airplane mode.

Part of ToolFluency’s library of free online tools for Games & Fun. No account needed, no data leaves your device.