Changelog
What's New.
Every feature, improvement, and fix — newest first.
2026
October 5, 2026
Improved
Ontario building tools: frost depth by soil, header options, joist sizing, and a Metric / Imperial switch
Frost Depth now answers for your soil, drainage and heated or unheated foundation straight from OBC Table 9.12.2.2, finds communities inside amalgamated cities (Kanata, Scarborough, Stoney Creek), and gives a regional figure when your town is not listed. Ottawa is marked as a conservative figure to confirm with the City, because the City's sample deck plan shows 5 ft. Header Sizing adds the limits the lintel tables apply within, the reduction for floor joists that span the whole house, and 3-, 4- and 5-ply options. Framing Span now starts from the span you need to cover and picks the smallest joist that passes, with the bridging columns of the span table included.
Ontario building and safety tools now open in metric, to match the code and permit drawings, with a Metric / Imperial switch that remembers your choice. The long notice above regulated tools folds down to one line, and a tool that fails to load now offers a Reload button instead of a dead end.
October 5, 2026
New
Save what you make in a free tool straight into your Documents
Plan Sheets has a new File menu item, Save to my Documents, which saves the whole set of sheets as one PDF. The Invoice, Estimate, Receipt, Contract, NDA, Proposal, Packing Slip, Purchase Order, Work Order and Expense Report tools each have a Save to Documents button too. You choose personal or business Documents, and the file is filed in a folder named after the tool, so it is there on every device. Export PDF still downloads the file as before.
October 5, 2026
Improved
Retro FPS Maker: ammo, and a phone display your thumbs do not cover
In Retro FPS Maker, energy is now called ammo, with a new ammo box pickup in place of the battery. On phones and tablets your health, ammo, score and keys now sit along the top of the screen, where your thumbs and the weapon no longer hide them. Levels, share links and custom looks you already made keep working.
October 4, 2026
Fixed
Fixes across our most-used tools: alarms, vibrato, molecules and discounts
Alarm Clock no longer misses an alarm when its tab is in the background, and it tells you to click once so the alarm can play sound. Molecule Builder works on phones (a tap places an atom), and rotating the view no longer drops a stray atom.
Oscillators: the LFO Rate and Depth sliders now add vibrato, so the Lead, Pad, Siren and Organ presets sound the way they should. Discount Calculator: the %/$ picker is no longer cut off, and the savings can't be more than the price. On phones, the Browse printables list now folds into one line above the sheet instead of filling the screen.
October 4, 2026
New
Expiring documents on your dashboard
Give a document an expiry date in Documents (a passport, an insurance policy, a permit, a licence) and your Home dashboard now tells you when it has run out or is about to, on both the personal and the business side. Review opens Documents on the Expiring view.
October 4, 2026
Improved
Real PDF downloads from every business document tool
Export PDF in the Receipt, Contract, NDA, Proposal, Packing Slip, Purchase Order, Work Order and Expense Report tools now downloads a PDF file named after the document, ready to attach to an email, instead of opening the print dialog. Long documents break between paragraphs, not through them. Free and unlimited.
October 4, 2026
New
Take a free invoice or estimate into the app
October 4, 2026
New
Four in a Row: drop discs against the computer or a friend
Four in a Row is a new two-player game: drop discs into a seven-column rack and be first to line up four. Play the computer on Easy, Medium or Hard, or share one device with a friend. A faint disc shows where yours will land, Hint points out the strongest column and says whether it wins or blocks, and Undo takes a move back. You and the computer take turns going first.
October 4, 2026
New
Farkle: race to 10,000, or take the Daily 10
Farkle is a new push-your-luck dice game. Roll six dice, keep the ones that score, and decide whether to bank your points or roll again and risk losing the turn. Race the computer or a friend to 10,000, or play the Daily 10: ten turns with the same dice for everyone that day. The scoring table sits under the dice, and Take best picks the highest-scoring dice for you. Scoring matches our printable Farkle rules.
October 4, 2026
New
Mancala: play the computer or a friend on a wooden board
Mancala is now playable for all ages. Play against the computer on Easy, Medium or Hard, or pass one device between two players. Stones are dropped one at a time so you can follow every move, Hint lights up the strongest pit and tells you why, and Undo takes a move back. Your wins and win streak against the computer are kept. The printable Mancala rules, Yahtzee rules and Solitaire rules pages now link straight to the game you can play.
October 4, 2026
New
Yacht Dice: five dice, thirteen boxes, and a daily game
Yacht Dice is a new Yahtzee-style dice game. Roll up to three times a turn, tap the dice you want to keep, and pick a box on the score pad. Every open box shows what the dice would score in it, and the best one is tinted gold. In the daily game everyone gets the same run of dice, so scores are fair to compare. Your best score, average and daily streak are kept, and a game in progress is saved if you leave.
October 4, 2026
New
FreeCell: daily deal, the classic numbered games, and hints that really solve it
FreeCell is a new card game on the same deck as Solitaire. Play the daily deal to build a streak, deal a random game, or type a game number: the numbers match the classic numbered deals, so game 1 here is the game 1 you remember. Drag cards or tap them, move whole runs at once, and when you are stuck the Hint button searches for a real winning line and shows its next move. Wins, best time and streaks are kept, and a game in progress is saved if you leave.
Invoices and estimates download as a real PDF
Export PDF on the Invoice and Estimate generators now saves a PDF file straight to your device, named after the invoice or estimate number, ready to attach to an email. It used to open the print dialog and leave the rest to you. Downloads and printing are free and unlimited, and both tools now remember your business details on your device so you only type them once.
October 4, 2026
Improved
Solitaire: a new deck of cards, a daily deal, hints and win streaks
Solitaire has been rebuilt. The cards are a new deck drawn for ToolFluency, with large corner numbers that stay readable on a phone and an optional four-colour deck. You can drag cards or just tap one and it goes to the best spot. There is a new daily deal that is the same for everyone and is checked to be winnable, a Hint button, a Finish for me button once every card is face up, and a record of your wins, best time and streaks. A game in progress is kept if you leave and come back.
Estimates get province tax, and every tool prints cleanly from the browser
The Estimate Generator now has the same province tax list as the Invoice Generator, with GST and PST shown on separate lines where both apply, a field for your GST/HST number, and a “valid until” line that matches the date you chose. Convert to Invoice carries the province and tax number across. Pressing Ctrl+P (or Print in your browser’s menu) now prints just the document on every tool that has a Print button: receipts, contracts, NDAs, pay stubs, purchase orders, work orders, proposals and the calculators. Invoices and estimates no longer print a “Generated by ToolFluency” line.
October 4, 2026
Fixed
Invoices and estimates print cleanly
Pressing Ctrl+P (or Print in your browser’s menu) on the Invoice or Estimate page used to print the whole web page. It now prints just the document, the same as the Print button. Documents also always print dark text on white paper, even if you use the site in dark mode; this applies to every tool with a Print button.
October 4, 2026
Fixed
Invoice Generator: saved invoices keep everything, and tax works by province
The Invoice Generator had a bug where a saved invoice came back without your business and client details. That is fixed. Choose your province and the right tax is filled in, with GST and PST (or QST) shown on separate lines where both apply, and there is now a field for your GST/HST number. Changing the payment terms moves the due date for you. Printed and exported invoices no longer carry a “Draft” stamp, an invoice due today is no longer marked overdue, and dates read like “Oct 4, 2026”.
October 4, 2026
Improved
Printables fit your phone
Every printable now uses the full width of a phone screen, with no sideways scrolling. Game rules, the Chess sheet and the business checklists read like a normal page: figures sit above their text and the wide print margins are gone. Worksheets and planners show as a whole page shrunk to fit, so you can see exactly what will print. Printing itself is unchanged.
October 3, 2026
Fixed
Printable game rules: every sheet fact-checked, diagrams easier to read
All 40 printable game rules were checked line by line against Pagat, Bicycle and the official rule books, and the mistakes we found are corrected. Among them: in Bunco only the Head Table reaching 21 ends a round; the Backgammon diagram for entering from the bar now uses the right home board; Canasta scoring counts your melded cards; the Gin Rummy sample hand has 10 cards, not 12; Whist, Pinochle and Go Fish show play going clockwise; and the Mancala example boards add up to 48 stones. Rules that are really house variants are now labelled as variants. Diagrams are larger where they had been squeezed (War, Mancala), small labels are bigger, and the Backgammon point numbers, which were printed dark on a dark frame, can now be read.
October 3, 2026
Improved
Kanoodle, Minesweeper and Mastermind: rebuilt boards and cleaner play
Kanoodle has a Daily puzzle, a Timed mode and saved stats, and the piece in your hand now stays locked under the pointer, so clicking to place it can no longer lift a piece you already placed. Minesweeper has a new board with drawn flags and mines, a Flag mode for phones, and chording: click a number whose mines are all flagged to open the tiles around it. It also plays from the keyboard. Mastermind is faster to play: tap a colour and it drops into the next hole, or use keys 1 to 6. The key pegs are now real black and white, the rules show a worked example, numbers can be shown on the pegs for anyone who finds the colours hard to tell apart, and the computer codebreaker now uses the true five-guess method, so it never needs more than five guesses.
October 3, 2026
Improved
Pixel Animator: draw with the keyboard, new tools, and files from other tools
The Pixel Animator can now be used without dragging and without a mouse. Lines, boxes, circles and selections take two clicks (or two taps) as well as a drag, and pressing K turns on keyboard drawing: the arrow keys move a pixel cursor and Enter draws. Two new tools: Shade makes pixels one step lighter or darker using the colours in your palette, and Dither paints every other pixel. Onion skin can show up to three frames each side, and Quick motion can reverse an animation or make it go there and back. You can open animated GIFs and Aseprite files, export an animated PNG that keeps a clear background, and load any palette from Lospec by name. On phones the colours sit in a strip right under the canvas. When you make a look for a game, the fit message now says what is wrong first and in full, a bullet or explosion can play its sound with the animation, one bullet can be recoloured for every other gun in one step, and looks for 2D Game Builder PRO preview at the size the game draws them. In Retro FPS Maker key cards have their own look, apart from keys. In 2D Game Builder PRO a look goes back only to the game that asked for it, a share link pasted into an open tab asks before it replaces your game, and the Kamikaze’s blast uses your explosion look.
October 3, 2026
New
2D Game Builder PRO: a bag, two item buttons and a pause menu
Games made in 2D Game Builder PRO now have a proper inventory, with nothing to set up. The first item you pick up goes on one button and the second on another, so you can swing a sword and throw a bomb without switching. The Torch, Map, Swim Gear, Lava Boots and Jetpack are gear: they work as soon as you hold them and take no slot, so you can fly and shoot at the same time. Press Esc (or tap Pause on a phone) to stop the game and open your bag, where every item says what it does and you can choose which button it goes on or drop it.
Also new: the item display is bigger and easier to read, phone buttons show a picture of the item they use, a full bag now tells you it is full, and a dark screen or lava tells you which gear you need. Game makers get three optional settings under Settings: bag size, whether players can drop items, and starting items.
October 3, 2026
New
Voice Changer, rebuilt as a studio
The Voice Changer is rebuilt. Record yourself or upload a clip (audio or video), tap a voice, and download it as a WAV or MP3 file. There are now 47 voices in eight groups: natural (deeper, higher, kid, disguise), fun, scary, sci-fi, places, devices, retro 8-bit and tricks such as playing backwards. Pitch, voice character and speed are three separate sliders, so a deeper voice no longer plays slower, and a "Keep the voice natural" switch keeps it sounding like a person. Every control changes the sound while your recording plays and while you talk in Live mode, with no apply step. Also new: a waveform screen, a second voice you can blend in, hold-to-hear-your-original, "Surprise me" for a random voice, undo, typed exact values, trim bars on the waveform, the same line in up to 12 voices as one zip, and a link that reopens the exact voice settings (never your recording). It has its own dark studio look and fits a phone. Everything still runs on your device: nothing is uploaded, and there is no sign-up, limit or watermark.
October 4, 2026
Improved
Your crew sees Work, and nothing else
Someone who joins ToolFluency because you invited them now opens straight into Work: their schedule, time, jobs and whatever else their role gives them. They are no longer shown an empty business of their own or a personal side they did not ask for. If they ever want ToolFluency for themselves, Start my own business is in their account menu.
October 4, 2026
New
Let someone on your team run payroll
Open a team member in People and tick Can run payroll. They get Payroll in their menu, can see the pay period and past runs, and can save a run and mark it remitted. It works for anyone, whatever their role, and the Payroll clerk role has it already. They cannot change or delete a saved run, and you can untick it at any time.
October 4, 2026
Improved
Employee pay is now private
Your crew can still see who is on the team, with names, contact details and roles. Pay rates, pay type and tax details are now visible only to you and to team members whose role includes Payroll. Each employee can still see their own. This switches on for your business the next time you sign in.
The same now goes for hours: an employee sees their own timesheets, not their coworkers’. People who approve timesheets, or whose role covers payroll, billing, job costs or reports, still see everyone’s.
October 4, 2026
Fixed
Job Photos now appears in your crew’s menu
Employees who can see Jobs now have Job Photos right beside it in their Work menu. Before, the page worked but there was no link to it, so crew had no way to find it.
October 3, 2026
Fixed
Sharing with your household now works
If you tried to share your finances with a partner and got stuck, please try again. Accepting a household invite no longer fails, you can invite the same person again, and the Joint checkbox now appears when you add a bill, subscription, debt or budget category.
Joint bills, subscriptions and debts also show on each person’s own dashboard, and either of you can mark a shared bill as paid from there.
October 3, 2026
Fixed
Bills, habits and medications: fixes you will notice
New bills now show up. A bill added recently could be missing from the Bills page, your budget plan and your dashboard. If you added a bill and it seemed to vanish, it is back.
Two devices no longer overwrite each other. Ticking a habit, marking a bill paid or logging a dose on your phone no longer wipes out what you did on your computer, even if one was left open. The same goes for debt payments (the balance is now always worked out from the latest one) and money added to a savings goal.
Medication doses. A scheduled dose can no longer be logged twice by a double tap, and a dose taken in the evening now shows as taken on your dashboard.
October 3, 2026
New
Budget: split a purchase across categories
One trip to a big store is rarely one category. Open any expense, choose Split, and divide it up: so much to groceries, so much to household, the rest wherever it belongs. Each part counts toward its own budget, and a split can be undone at any time.
October 3, 2026
New
Budget: repeating transactions
A paycheque, an allowance or any other regular amount only needs entering once. When you add a transaction, set Repeats to every week, every 2 weeks, every month or every year, and the next one is added for you when its date comes. To stop it, open the latest one and set Repeats to Never.
October 3, 2026
New
Budget: carry unspent money into next month
Edit a monthly budget category and turn on Carry unspent money into next month. If you spend less than the budget, the rest is added to next month, which suits things like clothing, gifts or car repairs. Going over one month does not reduce the next. It starts counting from the month you switch it on.
October 3, 2026
New
Budget: import your bank statement
You no longer have to type every purchase in. On the Budget page, open Transactions and choose Import statement, then pick the CSV file you downloaded from your bank or credit card. Your budget fills in the category for merchants it has seen before, skips anything already there, and remembers the categories you set for next time. The file is read on your device, and an import can be undone.
The new Months tab shows each category beside its budget for the last six months, with the months that went over in red.
October 3, 2026
Improved
Inbox: see what you owe and when
Invoices and estimates you receive are now sorted into To do, All and Done. Each one shows what is still left to pay and when it is due, with overdue invoices at the top, and the header adds up everything you owe. You can search by sender or number.
The new Filing button lets you change where each sender’s documents go (business inbox, personal documents, or both) at any time.
October 3, 2026
New
Job Photos: faster uploads, a day-by-day timeline, and before / after
Job photos are now resized before they upload, so they are quick on mobile data, and the page loads small previews instead of full-size originals. Photos are grouped by day, can be filtered by type or job, and each job shows its before and after side by side. Tap any photo for a full-screen viewer.
Business owners now have Job Photos in the Business menu, so you can see everything your crew has added.
October 3, 2026
New
Reports: Cash Flow
A new Cash Flow report shows, month by month, the money that actually came in (customer payments on the day you recorded them, plus other money in) against what went out (expenses and payroll), with a running total. The Profit & Loss and the Overview chart now use the same revenue figure as the Overview card.
October 3, 2026
Improved
Word Chain is a fair game now
Word Chain accepts any of about 172,000 English words, the clock stops while your word is checked, and the computer can now get stuck, so you can win. The daily version has a clear goal: make 8 links. The daily challenges on your dashboard also have a cleaner, slimmer look.
October 3, 2026
New
Reports: who owes you, and this year against last
Receivables lists every sent invoice that is not fully paid, grouped by how late it is, with totals per customer. Year over Year puts each month’s revenue and profit beside the same month last year. Both can be downloaded as a spreadsheet.
October 3, 2026
New
Payroll: pay stubs, a line-by-line breakdown, and a remittance summary
Each employee on a pay run now opens to show every line: earnings, CPP, EI, income tax, and what you pay on top as the employer. Pay stubs can be previewed before you run payroll and printed or saved as a PDF from any past run, with year-to-date totals.
A new Remittances tab adds up, month by month, the income tax, CPP and EI to send to the CRA, with the due date and whether you have marked it remitted. Check the figures against your own records before filing.
October 3, 2026
New
Vision Board: full-screen Present mode, drag-in images, progress on the card
Press Present to see your board full screen, one pin at a time. Drop or paste images straight onto the page to pin them, and slide a goal’s progress right on its card. Quotes and affirmations have a new look.
Fixed: large photos could fail to save to the board. Pictures are now resized and stored properly, and your existing pins are moved over automatically.
October 3, 2026
Improved
A cleaner look: new menu icons and less scrolling
The side menu has a new set of icons that look the same on every device. Notes, Lists, Documents and Photos now start with a slim summary line, so your own content shows without scrolling. List cards show what is next on each list, and on phones the Quick Add button no longer covers the page’s Add button.
October 3, 2026
New
Budget: a monthly plan, clearer categories, and goals that tell you where you stand
Budget now opens with a monthly plan: your income, minus your bills and subscriptions, minus what you have budgeted, equals what is left to assign. Bills and subscriptions are pulled in from their own pages. Each category shows what you spent, what you budgeted and what is left for the period you pick, and spending that is not in any category gets its own row.
Transactions are grouped by day. Savings goals show a progress ring, say whether you are on track or how much a month it will take, and have an Add money button.
Fixed: totals could read low once you had more than 90 transactions, choosing a specific month in the period picker was ignored, and monthly budgets were shown slightly too high.
October 3, 2026
Improved
Undo instead of “Are you sure?”
Deleting a bill, subscription, debt, important date, habit, vision board pin, budget transaction or savings goal no longer asks you to confirm. It is removed right away and an Undo button brings it back exactly as it was.
October 3, 2026
Improved
Lists: shared lists update live
A list you share now updates on everyone’s screen as it changes. Two people can tick items on the same grocery or packing list at the same time and nothing gets overwritten. Changes that arrive while you are typing wait until you finish.
Fixed: an item due today could show as 1d overdue, and repeating items could move forward from the wrong day. Checkboxes and the add bar were also tidied up.
October 3, 2026
New
Notes: a new editor, checklists, images, tags, and a Trash
Notes has a new editor. Checklists are real boxes you tick, images can be pasted, dropped or picked, and undo works the way you expect. Type / for a menu of blocks, or use shortcuts like # and a space for a heading. Your existing notes open in it as they are.
Pin the notes you use most, add tags and filter by them, and sort by last edited, date created or title. Cards show the note’s first image and how far along its checklist is. Deleting a note moves it to Trash for 30 days with an Undo. A note you share now updates while you have it open, and asks before replacing anything you have not saved.
October 3, 2026
New
Documents: previews, expiry dates, and a Trash
Documents now show a preview of each file: the first page of a PDF, or the image itself. Your existing documents get theirs automatically. Switch between a grid and a list, sort by name, date, size or expiry, and star the ones you reach for most.
Give any document an Expires date and choose how early to be reminded. Insurance, licences, permits and passports then show a badge as the date gets close, collect under Expiring, and appear in Important Dates. Every action lives in one menu on each document, deleting moves it to Trash for 30 days with an Undo, and folders can be renamed.
October 3, 2026
New
Photos: a timeline, a proper viewer, favourites and a Trash
Photos now opens on a Timeline of everything you have, grouped by month, in a grid that shows each photo in its real shape instead of cropping it square. Tap a photo for the new viewer: zoom with the mouse wheel, a pinch or a double tap, drag to move around, swipe or use the arrow keys to move on, and open Details for the date, size, tags and a map link when the photo has a location.
Tap the heart to keep your best shots under Favourites. Deleting now moves a photo to Trash with an Undo, and it stays there for 30 days before it is removed for good. Albums work as before, and naming an album uses a proper dialog.
October 3, 2026
Improved
Photos: faster albums, iPhone photos, correct dates, and safer sharing
Photos are now stored as real image files with small thumbnails, so albums open much faster and the grid no longer loads full-size images. iPhone HEIC photos now upload. The date shown is the date the photo was taken, read from the photo itself, even if it was edited later. Uploading the same photo twice is skipped, you can add up to 200 at a time, and uploads show their progress. Your existing photos move over automatically the next time you open Photos.
Sharing: removing someone from a shared album now also removes them from its sub-albums and the photos inside, and people you share an album with can no longer reach photos outside it.
October 3, 2026
Improved
Game makers: full-screen play and better controls on phones
Pressing Play on a phone or tablet now fills the whole screen in both Retro FPS Maker and 2D Game Builder PRO, with nothing else around the game. Hiding the on-screen controls no longer switches them off: they stay where they were, just invisible, for a clear view, and they are forgiving when hidden (in 2D Game Builder PRO the stick starts wherever your thumb lands on the lower left, and the invisible buttons have larger touch areas). A carried Torch now shows in the player's hand, and Torch, Map, Swim Gear and Lava Boots show beside the item slots once collected. You can move with a stick or a D-pad and set the stick sensitivity. In Retro FPS Maker you now look around by dragging (the view follows your finger) with its own speed setting, and Play tells you on screen if the level still needs a Start or an Exit.
October 3, 2026
New
Pixel Animator: draw and animate sprites, and put your own bullets in your game
The new Pixel Animator is a studio for small animated pixel sprites. Draw with a pencil that keeps freehand lines one pixel wide, plus eraser, fill, colour picker, line, box, circle, select and move, and mirror drawing. Press New frame to copy the frame and change what moves, switch on Onion skin to see the frames before and after, and click the time under any frame to set exactly how long it shows. One sprite can hold several animations as tabs (idle, walk, hit), and up to four layers. Quick motion turns one drawn frame into a whole animation: pulse, flicker, spin, grow and fade, or shake. Start from a ready-made palette, build your own, or open a .gpl, .pal or .hex palette file. Export a sprite sheet with a JSON file that lists every frame time and animation (the layout Aseprite uses), an animated GIF, a single PNG, or a link that reopens the design. It has its own dark studio look, goes full screen, works with touch (pinch to zoom), and keeps your work on your device. In Retro FPS Maker you can now redraw the art yourself: each gun in your hand (holding and firing), each gun’s bullet, the explosion, the torch you carry, wall torches and fire bowls (lit and unlit), the pickups (health, energy, gem, map, torch, keys and gun pickups), the grappling hook (in your hand, its pickup, and the rope and hook it fires: draw one link and the game repeats it along the rope), and the treasure chest (its sides, lid and open top). Select the thing in the palette and choose Draw your own; the Blaster and the explosion are in Game settings. The animator opens at the right size with the built-in art and the game’s colours, shows how it will look in the game at three distances while you draw, and Use in Retro FPS Maker sends your version straight back. The built-in look always stays in the list. Your looks are saved with the level, travel in its share link, and are included when you download the game as a file. 2D Game Builder PRO has the same thing: click the gear on any item to draw an animated look for it, and on the Pistol, Boomerang and Bomb to redraw the bullet, the boomerang in flight and the explosion. Enemies that shoot have their shot on the enemy’s gear, and the hit and defeat effects are in Player settings. Looks are saved with your game. 2D Game Builder PRO can now share a game by link too: open the menu and choose Copy link to this game. The link is the whole game (levels, settings, your sounds and looks), nothing is uploaded, and whoever opens it gets that exact game; if they had something open, it is kept in their saves first. Very large games are too big for a link and still go by Export JSON. In Retro FPS Maker, props can be redrawn too (pillar, barrel, table, brazier, plants, trees, statue, fountain and the rest: 26 in all), and the Sound and Look settings for whatever you have selected now sit right under it, above the list. Anything you made can be taken out again: wherever a thing is using a custom look or sound, in either game maker, a Remove button puts the built-in one back and deletes yours from the list. In Retro FPS Maker, the gun in your hand now reaches the bottom of the screen, and when you carry a torch the gun and the torch sit evenly either side of the centre, like two arms. The gun leans in to point at the crosshair, and its shots leave from the muzzle and fly to where you are aiming. Monsters no longer walk across lava or acid: they stop at the edge, the same as they do at pits. Retro FPS games now have a bag and a pause menu. Every weapon you pick up goes in your bag, and you choose which three sit on keys 1, 2 and 3: pause with P, I or Esc (or the pause button on a phone), pick a weapon, then pick the slot. Press R or right-click to swap back to the weapon you held before, or roll the mouse wheel to step through your slots. The weapon bar can be compact, show three slot buttons, or be hidden; your choice is remembered. You can also give the same thing different looks in different places: select an item, a wall torch, a fire bowl or a prop, choose Extra 1, 2 or 3 under Place it as, draw or pick a look for it, and place it. The built-in chest can sit in one room and your own chest in the next. Retro FPS Maker also has a Select tool (press S): click anything already on the map to open its settings, change its look, drag it somewhere else, press Delete to remove it, or double-click it to redraw it. The editor now fits the window, with the selected thing and its settings always in view at the top of the side panel. Crates and consoles can be redrawn too: they are real boxes, so you draw the sides and the top, and the crate look also covers the crates you push. The grappling hook’s rope now turns to follow its angle. The editor map now shows your own art for anything you have redrawn. Lava and acid hurt monsters standing in them. In Game settings you can choose how the weapon bar starts and how many quick slots players get. 2D Game Builder PRO uses the same first-letter keys now (S select, D draw, E erase, F fill), and with Select a double-click on anything placed opens its settings.
October 3, 2026
New
Game makers: use your own sounds
Sounds you save in the 8-Bit Sound Maker can now replace the built-in effects in Retro FPS Maker. Each thing has its sound where you set it up: select a monster to give it its own hit and defeat sounds, select a gun pickup to change how that gun fires, and select the gem, health, energy, chest or key tool to change its pickup sound. Level-wide sounds (doors, explosions, getting hurt, winning, losing) are in Game settings under Sounds. The choice is saved with the level, travels in its share link, and is included when you download the game as a file. In 2D Game Builder PRO, each collectible has its own sound: click the gear on Gold, Gem, Star, a key, a heart or a weapon and choose its sound there, so a gem can sound different from gold. Jump, hurt, win and lose sounds are on the Player's gear, and each enemy's gear has its own hit sound. Every list shows only the sounds you made for that thing, and the Sound Maker opens on a fitting starting point (a coin sound for a coin, a jump for a jump). Save your game to keep the choice. No sound yet? Press "Make a sound for this" in either maker: the Sound Maker opens knowing what the sound is for, and its "Use in" button sends the sound straight back into your game. Nothing to download.
October 3, 2026
New
8-Bit Sound Maker is back, rebuilt
The 8-Bit Sound Maker makes retro game sound effects in your browser. Pick what the sound is for from 50 starting points in nine groups (pickups, weapons, hits, enemies, movement, menus, world, game, tones), such as enemy injured, enemy attacking, projectile whoosh, door, footstep or level won, and each click rolls a new sound of that kind; Quick tweaks buttons (Higher, Lower, Longer, Shorter, Punchier, Softer, Brighter, Darker, More or Less wobble) change it in plain words; Mutate gives close variations of one you like, and 22 sliders let you shape it by hand. It has its own dark studio look, with a glowing waveform screen, and can go full screen. The sliders are built for precision: hold Shift while dragging for fine control, double-click to reset, nudge with the arrow keys, or click the number and type an exact value such as 440 Hz. Save sounds to a list on your device, download any of them as a WAV file, or copy a link that reopens the exact sound. Undo, redo and keyboard shortcuts work throughout, and it fits a phone screen. A Keyboard panel along the bottom plays your sound at any pitch (click the keys or type A to K), and Record captures what you play as a take you can play back or download as one WAV file. Switch sounds while recording to mix several in one take. The old page address now leads here. The step-by-step song sequencer from the old version is not rebuilt yet.
October 3, 2026
Improved
2D Game Builder PRO: building on a phone
The 2D Game Builder PRO editor now works properly on phones. There is a Brush / Erase / Fill strip (before, you could paint but not erase on a phone), the top bar splits into two rows so the menu and level picker are not squeezed, and the category tabs show their full names. Held sideways, the whole editor fits the screen: the level scales to the space, with tools down the left and categories down the right. The level also draws larger on small screens, and hints say tap and press-and-hold instead of click and right-click.
October 3, 2026
Improved
Retro FPS Maker: treasure chests open and stay
Treasure chests in Retro FPS Maker no longer vanish when you find them. They are solid boxes that swing open, lid up and empty inside, so you can tell at a glance which ones you have already looted. A new level setting chooses how they open: when touched (as before) or with the new Use key, F (a USE button appears on touch screens).
October 3, 2026
New
2D Game Builder PRO: a boomerang, and aiming up
A new Boomerang item in 2D Game Builder PRO: throw it, it spins out about five tiles, hits enemies, targets, barrels or a crate riding a platform on the way, and comes back to your hand. Unlimited throws, one in the air at a time. Hold Up to throw it (or fire the pistol) straight up; in top-down games it goes the way you are holding. On a touch screen, push the stick up while you press Act.
October 3, 2026
New
Moving platforms you switch on with a lever
Link a moving platform to a lever colour and it only runs while that lever is on. Switch it off and the platform finishes the tile it is on and parks, so nobody is stranded mid-crossing. In Retro FPS Maker, click a placed platform to cycle its lever (green, purple, orange, or always moving); linked platforms get a coloured ring on the map. In 2D Game Builder PRO, pick it under Moves in the platform's Selection panel.
October 3, 2026
New
2D Game Builder PRO games play on phones and tablets
Press Play on a touch screen in 2D Game Builder PRO and you get a move stick plus Jump, Act, Open, Item and Map buttons (top-down screens drop the Jump button), with a close button to get back to the editor. The controls scale to fit a small portrait screen, and a gamepad button on the left hides or shows them. Also fixed: during play the editor's screen bar now hides as intended.
October 3, 2026
New
Retro FPS Maker: on-screen controls on phones and tablets
Playing a Retro FPS Maker game on a touch screen now shows a move stick under your left thumb, a Fire button you can hold, a Weapon button to switch guns and a Map button. Drag anywhere else on the right to turn. A small gamepad button on the left edge hides or shows the controls, and your choice is remembered. Hidden, the screen works as before: left half moves, right half turns, tap to fire.
October 2, 2026
Improved
Retro FPS Maker: crates are real 3D boxes
Crates in Retro FPS Maker used to be flat pictures that always turned to face you. Now they are solid waist-high cubes: walk around one and you see its corners and sides in proper perspective, with the lid showing from above. You bump into the cube itself rather than its whole tile, so you can walk up close and slip past its sides, and a pushed crate now glides smoothly to the next tile instead of jumping. Crates riding rafts, decorative crate props, space-station consoles and treasure chests are real boxes too, and shots hit a crate exactly where they meet its sides. Round things like barrels, torches and braziers stay as they were, since they look the same from every side.
October 2, 2026
Improved
Moving platforms carry crates
Push a crate onto a docked moving platform and it rides along until you get it off: push it from any side you can stand on, shoot it to knock it off the far side, or in Retro FPS Maker hook it with the grappling hook to yank it toward you. Time a shot as it passes a pad and you can land it there. Retro FPS Maker rafts now lie flat in the lava with a dark rim instead of a standing board, and the editor gives a heads-up when a platform path runs onto plain floor. In 2D Game Builder PRO side view, a crate knocked into a pit becomes a stepping stone that turns the platform back, a crate resting over a platform's path gets picked up as it passes, and you can stand on a carried crate and ride on top. Try the new Crate ferry puzzle.
October 2, 2026
New
Sample games to play and pull apart, plus a Select tool
Both game makers now have ready-made sample games. Retro FPS Maker (Sample games… button) has The Sunken Keep, a four-area adventure with a lava raft, a grappling-hook chasm, a pit drop into a dark undercroft and a monster vault, plus three short puzzles. 2D Game Builder PRO (Samples) has Ember Isles, a four-level game running from a meadow through torch-lit caves and sky-island ferries to a keep, plus crate, torch and rail puzzles. Load one, play it, then open it up to see how it was built. Play in Retro FPS Maker now starts straight away with no second start screen, and both editors get a Select / Move tool for dragging placed things around. Also fixed: event doors opened by "Open door" now actually open, and top-down ferries no longer drop you the moment you step on.
October 2, 2026
Improved
Fairer shots, crates that fill holes, and platforms that carry more
In Retro FPS Maker, shots now hit what you see: monsters, targets, barrels, crates and props are only hit where their art is, so a near miss is a miss. Push a crate into a pit and it drops in to fill the hole. Moving platforms carry crates and monsters too, and monsters (like crates and you) hold pressure pads down. In 2D Game Builder PRO, enemies ride moving platforms and press pressure pads, and in top-down sky screens a crate shoved off the edge fills the gap with a floor tile.
October 2, 2026
Improved
Platforms pause to let you board, things ride rails, and a target range
Moving platforms now wait at each end of their run so players can step on: set the pause per platform in 2D Game Builder PRO (Selection panel) or per level in Retro FPS Maker (Settings). In 2D Game Builder PRO, coins, hearts, keys and other pickups placed on a Rail now glide along it, and an enemy placed on a Rail patrols it as its route. Retro FPS Maker gets a shooting range: Targets (Hazards) score +100, pop back up or stay down, can slide along a Platform path, and the new Target door opens once every target in the area has been hit.
October 2, 2026
Improved
2D Game Builder PRO: sky ferries in top-down
Moving platforms now work in top-down too in 2D Game Builder PRO. Put one on a Rail between sky islands (an Invisible rail looks best) and it becomes a raft ferry: step on and it carries you over the drop without falling, casting its shadow on the clouds below.
October 2, 2026
Improved
Retro FPS Maker: pits, moving platforms and a grappling hook
Three new ways to make (and cross) danger in Retro FPS Maker, all under Hazards. Paint a Pit and the floor opens into a dark drop: step in and the world slides away, you lose some health (adjustable under Damage) and come back at the last safe spot. Or set Settings > Pits here drop into, and a pit becomes a way down into a basement or cave area. Get back up with a Ladder (Essentials): it climbs into the area you pick and brings players out at an Exit point you place beside the pit, facing the way you set. A Moving platform glides along a Platform path you paint over lava, acid or pits: stand on it and ride across unharmed. And the Grappling hook (weapon slot 5) pulls you to any Hook ring you aim at, straight over the gap (set its reach from 3 to 16 tiles under Settings).
October 2, 2026
Improved
2D Game Builder PRO: rails and shooting-gallery targets
Paint a Rail track in 2D Game Builder PRO and put a Target on it: the target rides the track, turning at bends, doubling back at dead ends and circling a closed loop. Shoot it for +100 points. In the Selection panel, choose whether it stays down or pops back up, and how fast it moves. Two new event triggers, Target Shot and All Targets Down, let a hit open a door, spawn a reward or anything else. Rails come in five looks (Track, Wire, Chain, Rope, or Invisible), and the new Moving Platform rides them too: land on top and it carries you along.
October 2, 2026
Improved
Puzzle doors in Retro FPS Maker, puzzle events in 2D Game Builder PRO
Retro FPS Maker gets three puzzle doors under Doors (press Q): the Monster door opens once every monster and spawner in its area is beaten, the Torch door once every wall torch and fire bowl there is lit, and the Pad door once every Pressure pad is pressed at once. Push crates (Hazards) slide a tile when you walk into them and lock onto pads, so shove crates onto all but one pad and stand on the last. In 2D Game Builder PRO, events can now fire on Pad Pressed, All Pads Pressed (crates and the player holding every pad at once), All Torches Lit and Enemies Cleared. The new Hold Door stays open only while every pad on its screen is held down, crates and numbered pads reset when you come back into a screen (so a stuck crate is never a dead end), and crates, chests and springs now sit in the grass at the player's foot line.
October 2, 2026
Improved
2D Game Builder PRO: puzzle doors, push crates, keys and levers
Build dungeon puzzles in 2D Game Builder PRO. The Monster Door opens once every enemy on its screen is beaten, the Torch Door once every wall torch and brazier is lit, and the Pad Door once every Pressure Pad holds a Push Crate. Crates slide a tile when you walk into them, drop in side view, and lock in place on a pad. For order puzzles, give unlit torches or pads a number in the Selection panel: light or press them lowest first, or the flames go out and the crates slide back to where they started. Also new: red, blue and yellow keys that open every door of their colour, and green, purple and orange levers (press E) that open and close matching gates anywhere in the game. For danger: Spike Traps and Fire Vents that switch on and off in an alternating rhythm, explosive Barrels that chain into each other and blast through cracked walls, and new Hazard damage and Shot damage settings (0 makes them harmless).
October 2, 2026
Improved
2D Game Builder PRO: dark screens, torches and braziers
Make any screen in 2D Game Builder PRO dim or dark from the Background popover (Darkness on this screen). Players only see what light reaches: a small glow around them, a much bigger one once they find the Torch item, plus wall torches, braziers, lava and bullets. Place torches and braziers unlit, and players light them by walking up with the Torch. Works in side view and top-down. New world map too: players press Tab or M to pause and see the level's screens in their real layout. Under HUD > World map, choose Always, Explored (only screens they have visited, until they find the new Map item), Find map, or Off.
October 2, 2026
Improved
Retro FPS Maker: levers and gates
Build switch puzzles in Retro FPS Maker. Under Doors, place green, purple or orange barred gates and a wall lever of the same colour. Players walk into a lever, or shoot it from across a room, to open every gate of that colour anywhere in the level, and pull it again to close them. Press J and V to cycle gate and lever colours. New Settings > Key style turns keys into sci-fi key cards, and locked doors into metal doors with card readers.
October 1, 2026
Improved
Retro FPS Maker: dark levels, torches and fire bowls
Set any level in Retro FPS Maker to dim or dark under Settings > Lighting. Place wall torches and fire bowls from Props, lit or unlit, and they cast real light that walls block. Hide a Torch item somewhere in the level: once players find it they carry their own flickering light, and walking up to an unlit wall torch or fire bowl sets it burning.
October 1, 2026
Improved
Retro FPS Maker: shaped rooms and adjustable damage
The new Room tool (R) in Retro FPS Maker carves a whole room in one drag. Choose a rectangle, L-shape, cross, round or octagon room by pressing R again, and rooms that overlap join up. The Tab map shows every room in its real shape. Under Settings, Damage in this level sets how hard lava, acid, spike traps, fire vents, explosions and monsters hit, from harmless (0) to brutal (50).
October 1, 2026
New
Retro FPS Maker: hazards, weapons, breakable walls and maps
Retro FPS Maker now has a Hazards palette: lava and acid pools, spike traps that pop up on a timer, fire vents, and explosive barrels that blow up when you shoot them. Monsters can be set to shoot fireballs, so you have to dodge or take cover. Place a scattergun, a rapid blaster or a grenade launcher for players to pick up, then switch between them with the 1-4 keys. Cracked walls crumble when a barrel or grenade goes off next to them, which makes them good for hiding secret rooms. In each level's settings you can show the map all the time, hide it until the player finds a Map, or only show places they have already been. Press Tab during play to see the rooms drawn in their real shapes.
October 1, 2026
Improved
Game Builder PRO: floor-only walking with fall-off or walled edges
On top-down screens in Game Builder PRO you choose what the player can walk on: anywhere, floor tiles only where stepping off the edge means a fall, or floor tiles only with edges that block like walls, so you can build bridges you can't fall off. The screen's background becomes the drop: clouds far below on Sky, or a dark pit on any other ground. The Background menu only shows what works in the current mode: scenes and wall textures in side view, grounds and floor textures in top-down. Wall textures now draw as one seamless surface. Tall grass has a pixel outline so you can see it on grass, and side-view-only blocks no longer show up in the top-down palette.
October 1, 2026
New
Game Builder PRO: sky island levels, zoom and a shortcut list
Top-down screens in Game Builder PRO can now be sky islands. Choose Sky island under the screen's Background menu, then paint Island, Paving, Bridge or Cloud path tiles to make the ground. Everything else is open sky with clouds drifting far below, and they move as you walk. Step off the edge and you fall, losing a heart and landing back where you last stood. Enemies stay on their islands. In the editor you can zoom in up to 400% with Ctrl and the mouse wheel or the + and - keys, and drag with the middle mouse button to move around. Press ? in Game Builder PRO or Retro FPS Maker to see every keyboard shortcut. Both editors also keep their top bar in view while you scroll.
October 1, 2026
Improved
Game Builder PRO: top-down ground and trees, parallax and weather settings
Top-down games in Game Builder PRO now walk on pixel ground that matches the screen's scene: grass, sand, snow, cave stone or moonlit grass, scattered with tufts, flowers, shells and crystals. Top-down trees are pixel art too, in four shapes. The screen Background menu now has a Parallax slider so you can tone the depth effect down or turn it off. It also has a weather picker for each screen, so it can rain outside and stay dry indoors, plus switches for wind gusts and the living background.
October 1, 2026
Improved
Game Builder PRO: pixel water, lava, clouds and rocks, plus a top-down hero that faces where it walks
In side-scrolling games in Game Builder PRO, water now has rolling foam and lava has a bubbling molten top, both in pixel art to match the rest of the game. Cloud platforms, bushes, rocks and cracked rocks are pixel art too, and they join up into soft rounded shapes. In top-down games, the hero shows their front, back or side depending on which way they walk, in every built-in skin. Octoroks, skeletons and knights turn to face where they are going.
October 1, 2026
New
Game Builder PRO: living backgrounds and weather
Side-scrolling games in Game Builder PRO now have backgrounds that feel alive. Hills and trees shift at different speeds as you walk and glide across when you move to the next screen. Clouds drift and trees sway even when you stand still. Every so often a little gust lifts leaves, dust or snow off the ground, loops it through the air and carries it away. Pick a weather setting under Background: rain, a storm with lightning, snow, fog, falling leaves, blowing dust or fireflies. Caves stay dry.
October 1, 2026
Improved
Game Builder PRO: hand-drawn terrain that joins up on its own
Grass, dirt, sand, brick, stone, cracked stone, ice, wood and metal blocks in Game Builder PRO have new pixel art. Every block picks the right edge, corner and inside corner for its neighbours, so platforms, walls, holes and staircases join up with clean outlines. Grass gets a grassy lip on any surface you can stand on, and plain stretches mix in a few varied tiles. The tileset importer also takes RPG Maker A2 autotile sheets now, and those join up the same way.
October 1, 2026
Improved
Game Builder PRO: pixel effects, projectiles, HUD and held weapons
Games made in Game Builder PRO now play with new pixel art. Hits, defeated enemies, coins, hard landings and bombs each have their own effect. Enemy shots are drawn as bullets, rocks, spikes, spit, boomerangs and fireballs. Hearts, coins, keys and score sit across the top of the screen in an arcade font. The hero holds the sword, pistol, shovel or grapple you have selected. Chests open, used blocks change, springs bounce and checkpoint flags wave. Add
?art=classic to the address to switch back to the old look.September 30, 2026
Improved
Retro FPS Maker: connected areas
Levels are no longer limited to 4 floors. Build up to 12 connected areas, each with its own name, size and theme: a castle hall, a courtyard through the gate, a dungeon down the stairs. Place a Passage (doorway, gate or archway) to walk on into the next area with a short fade and its name, or Stairs to go up or down. A way back is added for you, and each passage sets which way the player faces coming out. A world map shows how your areas connect, and two new themes, Courtyard and Swamp, take the adventure outdoors. Every theme now brings its own walls and props: the swamp has vine and bark walls, dead trees, reeds and glowing mushrooms; the courtyard has hedges, a fountain, statues and benches; the castle has tapestries, banners and suits of armour; the station has hull plating, consoles and a reactor core. Random maps use the area theme's props too. Old levels open as before.
September 30, 2026
New
Retro FPS Maker: draw a maze, play it in 3D
The new Retro FPS Maker turns a map you draw on a grid into a first-person game, like a 90s shooter (no gore). Paint walls, doors and up to 4 floors joined by stairs, place keys, treasure and monsters from Pixel Monster Maker, or build a random floor (maze, rooms, halls or caves) and press Play. Retro sound effects, mouse sensitivity and field of view are in the settings.
Share a level as a link, or download the game as a single HTML file that anyone can open and play in a browser, even offline.
October 2, 2026
Fixed
Notes, Lists, Health, Habits and Documents: safer sharing and fixes for evening dates
Notes shared with you can no longer carry harmful code, edits made just before you leave the page are saved, and people with view-only access now get a read-only note instead of an editor that could not save. Lists: checking or deleting an item now always hits the item you tapped, even with a filter or sort on; deleting shows an Undo; and Today now includes overdue items.
Medications: a dose logged after about 8pm now counts as taken today (it used to show as not taken). Habits no longer erase check-ins older than a year, evening check-ins land on the right day, and streaks work for habits with a daily target. Bills, Debt Payoff and Subscriptions use your local date too. Documents: deleting or replacing a document removes the stored file, uploads show their progress, and files up to 50 MB open in the viewer.
September 30, 2026
Improved
Game Builder PRO: new pixel-art hero and enemies, an always-open palette, and fixes
The hero is redrawn as animated pixel art with six skins: a real run cycle, a horizontal swimming stroke, treading water when you stop, and a proper fall when you lose. 21 enemies are redrawn too, from the slime and bat to the mimic that rattles its lid before it bites. Add ?art=classic to the page address to get the old look back.
The tile palette now stays open in the right panel with a card showing what you are painting with, instead of hiding in pop-outs. Full screen now keeps the top bar and shows the palette and menus (they used to disappear). Shortcuts match their labels: B brush, E erase, F fill, 1–6 categories, Shift+F full screen. Fixed a freeze when a Bomb Dropper's bomb went off near you (its bombs now hurt you like they should), and a phone-layout bug that made the page grow forever.
September 30, 2026
Improved
Business setup now walks you from hours to invoice
New business accounts get a short setup that turns on what a crew actually uses: timesheets, jobs, invoicing, expenses and customers. Your dashboard then walks you through one job start to finish: add a customer, add a crew member, create a job, log hours on it, and bill the job so the hours land on the invoice. If your business name and HST number aren't set yet, it asks for them first so they show on the invoice.
The pages you choose to show in your sidebar now follow you to your phone and other computers, and Reset in the sidebar editor now sticks. If you were invited by your employer, pick I was invited to join a team during setup and accept the invite from the bell.
September 30, 2026
Improved
More free saves with an account, and exports are never capped
A free account now gives you more saves than using the tools without one: 5 on big creative tools like Sketch Pad and Game Builder Pro, 6 on medium tools like the pixel art makers, and 10 on quick utilities. Exporting your work (PNG, SVG, STL, WAV and more) from the free tools is no longer limited at all. Sketch Pad's save window also shows your real save count now. See the pricing FAQ for the full list.
September 30, 2026
New
Plan Sheets: a framing plan for your deck, and more than one sheet
Plan Sheets now sizes your deck's framing from the Ontario Building Code Part 9 span tables and draws it. On the deck plan, choose Add framing plan to get a new FRAMING PLAN sheet with every joist, the rim joist and ledger, the beams at their ply width and the posts at their real size. Beams and posts always sit inside the rim, and the plan updates when you change the deck.
In the deck designer, the beams and posts show under the deck as you drag it, and a list of code checks sits under the drawing. Each check says whether it passes and cites the code section it comes from. Pick your Location to check the snow load. You can also set a joist cantilever past the beam and a single or double rim joist. The code has no cantilever limit for deck joists, so a cantilever is flagged for the designer to specify.
Split a deck anywhere and the split is framed for you. Where the joists of one area hang on the split, it becomes a flush beam (as deep as the joists) with the joists on hangers. The beam sits on the main beams or the ledger where it can, and gets its own posts where it can't. A wraparound mitre works the same way, on skewed hangers, and it runs out to the rim corner so the corner joists always have something to hang from.
Decks can have tiers. After splitting a deck, type a different height for one area under Area heights to step it up or down. Its ledger, joists, beams and posts move with it. Each side of the step gets its own rim, beam and posts, and the plans show each tier's top of deck. At a step you can choose to share one post (flagged for the designer to specify). On a split with no step, you can break the beam so each side gets its own post.
Pick the deck boards (5/4 x 6, 2 x 6, 2 x 4 or composite) and how they are fastened, and the checks give the board thickness and nailing the code requires.
Railings go on every edge more than 600 mm (about 2') above the ground. You choose how the posts attach, using the Ontario SB-7 guard details. The framing plan then places the guard posts inside the rim at the allowed spacing, with the blocking around them and the bolts, screws or nails each detail calls for. Click an edge and choose Add a stair opening, and a stair is laid out from there down to the ground. Its risers are equal and within the code limits, with the stringers, handrail and landing it needs.
The framing plan now shows only short marks: beams B1, B2 and so on, stairs S1, and each area's number. The sizes, fasteners and notes go on a new SCHEDULES AND NOTES sheet, which holds tables for the areas, beams, posts, guards and stairs, so the drawings stay clean.
A plan set can now hold several sheets. Switch between them with the tabs above the sheet, add one with + Add sheet, and Export PDF saves every sheet in one file.
Plan Sheets is now laid out like drawing software. The File and Add menus sit in a bar along the top. The tools run down the left side, and the panels for the sheet, its drawings, the title block, the seal, the notes and the revisions are in a dock on the right. Sheet tabs run along the bottom with a status bar under them. Click a drawing on the sheet to open its settings. In the deck designer, the tools act on what you click: Ledger (L), Railing (R) and Stair opening (O) on an edge, Flip joists (J) on an area, plus Split (S) and Draw outline (D). The code checks have their own panel, with a count of the items to look at.
You can now mark up a sheet the way you would in a PDF markup app. Draw revision clouds (tagged with the revision number in a delta), see-through highlights, text, callouts (an arrow with a note), arrows, lines, rectangles and ellipses, in eight colours and three line weights. Click a markup to move it, drag its corners to resize it, restyle it in the Markups panel, and press Delete to remove it. Ctrl+Z undoes. Markups print in colour in the PDF.
Drawing a deck outline works like CAD now: after the first corner, type a length (12', 12'6" or 3810) and press Enter to place the next corner along the line, again and again. The line snaps to 45 degrees, parallel or square to other edges, and lines up with other corners (a dashed guide shows which). Hold Shift to draw freely with no snapping, and press Backspace to take back the last corner.
Drag a stair to move it. Grab it in the deck designer and slide it along the deck edge, or onto another edge. The railing, guard posts and blocking are laid out again around it as you drag. Hold Shift to place it off the grid.
Add on to a deck by drawing from it. While you draw an outline, the corner snaps to the deck's corners and the line stops on its edges. Close a shape that shares an edge with a new deck and it becomes part of that deck, framed as one, with its ledger, railings and stairs kept (a ledger the new part continues along the house grows with it). Draw against a deck marked Existing and you get a new deck whose ledger bears on the old rim, flagged for the designer to confirm.
You no longer have to draw the whole shape of an add-on. Start a line on the deck and end it back on the deck, and the deck's own edges close the shape: two lines fill the inside corner of an L, and one line fills a notch.
Plan Sheets now draws your deck's elevations. Choose Add > Elevations for a new sheet with the north, east, south and west sides, all at one scale. Each shows the rim and decking of every tier, the beams, the posts down to grade with their footings, the railings with their pickets, and the stairs in profile with their stringer and handrail. The house wall is shown, and where the house stands between you and the deck it hides the deck behind it. Heights to each top of deck, the guard height and the overall length are dimensioned, and everything updates when you change the deck.
Plan Sheets now counts your materials. Every piece is counted from the deck design, in stock lengths: joists, rims, ledger, beam plies, posts, blocking, strapping, deck boards with waste, guard posts, rails and pickets, stair stringers and treads. Hardware is counted too: joist hangers (skewed ones at a mitre), post bases and connectors, and footings. See it in the deck designer's Material list panel, add it as its own sheet with Add > Material list, or download it as a CSV for ordering.
Tiered decks are finished properly. A step between tiers that is more than 600 mm (about 2') high now gets a railing along the upper tier, laid out like the outer edges. You can put a stair on a step, from the upper tier down onto the lower one: use the Stair opening tool on the step, or drag a stair onto it. The checks confirm the stair lands on the lower deck. A stair on a low edge that needs no railing now works too.
Two more markup tools on the sheet. Dimension (D) measures what you drag across and reads the scale of the drawing under it, so it shows the real length (8'-0" for 4" of paper on a 1/2" plan). Stamp (S) places a boxed PRELIMINARY, FOR REVIEW, NOT FOR CONSTRUCTION, REVISED, VOID or DRAFT.
Drag one new deck against another and they join: while you drag, its corners snap onto the other deck's corners, and once they share an edge they become one deck. Both decks' ledgers and stairs are kept. Ctrl+Z separates them again.
Plan Sheets now sizes the footings. Each post gets a concrete pad and a round pier, sized by the Ontario Building Code's Part 9 rules: the Table 9.15.3.4 footing area in proportion to the post spacing, doubled with a high water table, and a pad as thick as it projects past the pier. The pier top is 150 mm above grade and the bottom is at your frost depth. Set the soil, frost depth and water table in the deck designer's Site panel; soil too weak for Part 9 stops the design with a clear message. Footings show on the framing plan, in section on the elevations and in a footing schedule, and the material list counts the concrete and the forms.
Undo and redo now work everywhere in the sheet view: moving drawings, scales, titles, sheets, notes, revisions and markups (Ctrl+Z, Ctrl+Y, or the arrows in the top bar). The schedules sheet now fits its tables beside the title block, using the full height beside the seal and wrapping long notes, on any paper size.
A stair now lands on a lower deck when its run reaches one, even across a gap: it is laid out down to that deck's height instead of all the way to the ground, and the checks confirm it lands on the deck (or say it ends short or runs past). Choose Lands on: The ground on the stair to override. Railings along an edge that runs past a step between tiers are now drawn at each tier's height.
You can now place the existing house, or a garage or shed, in the deck designer: Add > Existing house, or draw any building outline. Set its wall height. It shows on the plans as existing and in the elevations at its real size, hiding what is behind it. Draw a deck against its wall and that edge becomes the deck's ledger. Elevations with several decks and buildings are now drawn as one view, with one grade line and one set of heights.
Joining two decks at different heights now makes one deck with tiers: the line where they met becomes a step, and each part keeps its own top of deck (and any tiers it had), with its own rim, beam and posts at the step.
Cleaner drawings. Labels that would land on a line or on other text now move to the nearest clear spot with a leader arrow back to what they mark. Dimensions step out until their text is clear. Footing marks read F1 TYP. once per type. With several decks, beams, stairs and footings are numbered across the whole set, and the schedules sheet has one table per kind with a DECK column and one set of notes. The framing plan leaves the house out and re-fits to the largest scale that fits, unless you have picked a scale. Undo now steps back one action at a time (typing in a field still counts as one step).
Every drawing now has a standard view title: a circled reference bubble (the view number over the sheet it is on) beside the underlined title and scale. The deck plan points at its elevations with arrow markers on each side, so a reader can follow the plan to the right elevation sheet. In the elevations, a long existing house is cut off a few feet past the deck with a break line, so the deck stays big enough to read. The 3/32" and 1/16" scales are there for large sites.
Smarter beams for L-shaped and wraparound decks. When part of a deck reaches past the house ledger, the main beams now run straight through it as continuous beams, a beam takes over on the ledger line, and the rest of that leg is spaced out from there to its far rim. Before, a ledger in the middle of an L could send the joists the wrong way and leave the main area without its middle beam. The rotate handle also stays attached to its corner as you turn a deck or building.
Plan Sheets now draws a typical section through your deck: Add > Typical section. It cuts along the joists from the house to the rim and shows the ledger on the house wall, the decking boards, the joists, each beam with its plies on its post, the concrete pier and pad below grade, and the guard. Every member is noted in a column beside the drawing with an arrow to it, and the deck height, guard height, footing depth and joist spans are dimensioned. The plan shows where the section is cut, with a marker at each end pointing to its sheet. The plan also now dimensions each stair's width and run, and each elevation notes the posts' size and height.
You can put a section where you want it. In the deck designer each section's cut line has a handle: drag it across the deck and the section redraws through that spot (Ctrl+Z undoes). A cut across a step between tiers shows both tops, each tier's own rim at the step, and the step's guard when it needs one. Add > Another section adds more cuts, each on its own sheet. Any drawing can now move to another sheet (or a new sheet of its own) from its panel, where it is redrawn as big as fits; the elevation and section markers on the plan follow it. Drag with the mouse wheel or the right button to pan the sheet and the deck designer.
Plan Sheets can add a cover sheet: Add > Cover sheet puts A000 at the front of the set with the project name and address, a drawing list, the project data (scope, deck area, heights, guards, framing, footings, design load and code, all from your deck), the designer and BCIN, and a key plan. The drawing list follows the set as you add, rename or delete sheets. Drawings larger than their space now hide behind the title block instead of printing over it, and clicking an empty part of the sheet deselects a drawing.
Plan Sheets now draws a plot plan, which most permit applications ask for. Add > Plot plan places a lot around your house and deck and adds a PLOT PLAN sheet: the lot lines in the property-line style with their lengths, the street named on its side, a north arrow, each deck's distance to every lot line, and a lot data table with the lot area, coverage (buildings, and with the decks) and the setbacks by side. In the deck designer, click the lot's line to select it, then type each line's length from your survey, name the street, and pick which line faces it. Plot plans use engineering scales (1" = 20'-0" and up), and the cover sheet's key plan shows the lot too.
The lot now checks your zoning. Enter the front, rear and side yard minimums and the maximum lot coverage from your municipal by-law in the Lot panel, and each deck's code checks say whether it meets them, with the distances; the plot plan's table shows each minimum with OK or UNDER. You can also draw the lot straight from your survey: type its bearings and distances (N 89°45'00" E 15.24, one line each, in metres or feet), see how closely they close, and apply them.
Corner lots and driveways on the plot plan. Pick a second street line for a corner lot and it becomes the exterior side yard, with its own zoning minimum, named on the plan. In the deck designer, Add > Driveway, walkway or patio draws a hard surface (existing, new, or to be removed); it shows on the plot plan with a light fill, and the lot data lists the hard surface area and what is left landscaped.
The deck designer is now the Site designer (Edit site & deck): it is where you edit everything the drawings are made from, the deck and also the house, sheds, driveways and the lot. Its Add menu is grouped into Deck and Site. After a drafting review of a full permit set, the drawings also improved: the deck plan shows only the part of the house near the deck (cut with a break line), so it draws at a larger scale; the elevations pick the layout that draws them largest; posts each side of a tier step that are too close for separate footings get one combined footing; reference bubbles fit their sheet numbers; the framing plan dimensions the beam lines and the deck plan ties the deck to the house; the cover states the Building Code regulation (O. Reg. 163/24); and side yards on the plot plan are named by compass direction.
Place things exactly in the Site designer: select a deck, the house, a shed or a driveway and it shows its distance to what is around it, square from each side to the nearest lot line or facing wall (only for what is selected, so the drawing stays clear). Click a distance and type the one you want; it moves there. Ctrl+Z undoes.
Select several things at once in the Site designer: Shift+click to add or remove an item, or Shift+drag a box around them. Drag any of them, use the arrow keys, or type one of their distances, and they all move together. Lock together keeps them as a unit (a deck and the house it is built on, for example): click any of them and the whole unit is selected. A single item that touches others offers to lock to them, and Unlock lets them go.
Cleaner, easier to read drawings after four drafting reviews of a full permit set. Elevations now state grade, each top of deck, the guard height and the footing depth as level notes beside the view, which stay readable at any scale. A building or driveway name fits inside its shape, turns to fit, or moves outside with a leader arrow. Text that a line runs through gets a white background. Dimension text that is longer than its dimension sits past the end. The material list buys lumber in 8, 12 and 16 foot lengths only.
A new plan set now starts with Add a feature instead of only a deck: property lot lines, the house, a deck, a garage, a shed, a pool, a driveway, a path, or something else you draw. Each one drops in as a ready-made shape in the Site designer, and you can type its width and depth in the side panel or drag its edges on the canvas.
September 30, 2026
New
Plan Sheets: design a deck by dragging it
Plan Sheets can now draw a deck plan for you. Choose Design a deck, start from a 12' x 16', L-shaped or wraparound deck (or click the corners of your own), then drag a corner or an edge to reshape it. Edges move square, so the corners stay at 90 degrees. Click an edge and type its length, like 18'6". Set the height, joist size, spacing and species, pick the ledger edge, and click the arrow to flip the joist direction. Undo and redo work as you go.
Back on the sheet, the deck plan is drawn at a real scale with its dimensions, and it redraws every time you change the deck. Lines you add with Draw details stay put when the deck changes. The sample plan set now starts with a deck you can try.
Decks that wrap a corner: click any edge (or its length) and tick Ledger on this edge for every side attached to the house. Split deck cuts the deck into areas framed in different directions, for example a mitre from the inside corner to the outside corner. Each area's joists run square to its own ledger, and you can flip any area with its arrow. The plan labels each ledger and shows the joist direction and size in every area.
The deck's label (PROPOSED DECK, from its Status and Name) now starts in the most open spot of the deck, clear of every line, and the joist note steps aside so the two never overlap. Drag the label in the designer to put it anywhere on the deck, or untick Show to leave it off.
September 30, 2026
Fix
Deck tools: soft soil, required drawings, climate data
The Deck Footing Depth calculator no longer sizes tube footings on loose sand or soft clay. The Ontario Building Code needs at least 75 kPa soil for this kind of footing, so on weaker soil it now tells you the footing has to be engineered. The Required Drawings checklist now lists deck elevations and details as required whenever the deck needs guards, and the frost depth tool's climate notes for Fergus, St. Catharines and Red Lake match the code's climate table.
September 30, 2026
Improved
Plan Sheets: draw right on the sheet
Plan Sheets now has its own drawing tools. Choose Draw a new drawing (or Edit drawing on one you already have) and you get the full Sketch Pad editor: lines, rectangles, circles, arcs, trim, offset, snaps, undo, and lengths you can type like 12'6". Draw new work, existing and demolition on separate layers. Each prints with its own line weight and style, and the other layers stay visible as reference lines you can snap and trim to.
Also in the Sketch Pad: Fit now works on building-sized drawings (it used to stay zoomed in on anything bigger than about half a metre), and inch rulers no longer show labels like "11 1/1".
September 29, 2026
New
Plan Sheets: construction drawing sheets that print to scale
Plan Sheets puts your drawings on a proper sheet: a title block with general notes, a revision table, your firm and project details, the sheet number and the drawing scale. Bring in plans from the Sketch Pad, or DXF and SVG files from other CAD programs, and each lands at the largest standard scale that fits. Export a vector PDF that measures true when printed at 100%: a 10-foot wall at 1/4" = 1'-0" is exactly 2 1/2 inches on paper.
Tabloid, Letter, ARCH C and ARCH D sheets. Plan sets save in your browser and to a portable file. The seal area stays marked SEAL unless a licensed practitioner uploads their own; the tool never creates one. Dimensions, drawing symbols and multi-sheet sets are next.
September 29, 2026
Fix
Ontario contractor tools: every value re-checked
We re-checked all 47 Ontario building code and workplace safety tools against the official sources: the 2024 Ontario Building Code and its supplementary standards, and Ontario's health and safety regulations. Deck footing sizes now use the code's soil bearing table, beam spans round the supported length up instead of down, the excavation tool shows the correct 3 horizontal to 1 vertical slope for Type 4 soil, stud height limits match the code table, Ottawa and Hamilton pool fences are 1.5 m, and code citations are corrected throughout.
Also fixed: the garden suite checker converted imperial measurements twice, and the Sketch Pad's DXF files now tell CAD programs they are in millimetres.
September 29, 2026
Improved
Pixel Avatar Maker, Pixel Spaceship Generator and Pixel Monster Maker
Our pixel sprite mixers have new names and a big upgrade. Pixel Avatar Maker, Pixel Spaceship Generator and Pixel Monster Maker (formerly Creature Mixer) now export animated GIFs and sprite sheets (1× to 8×, with optional trimming), and a sprite sheet can add up to 8 rows of colour variants for enemy or team versions of one design.
Randomize now rolls colours too, using matched paint schemes and outfits, and you can lock any single colour as well as any part. A new Polished style adds soft coloured outlines and a rim light, and shadows now shift in hue instead of just going darker. The sprite also fills the stage instead of sitting small in the middle.
All-new artwork: every part in both tools is redrawn with proper lighting and shading. The avatar maker gains three new head shapes, and hair now properly frames the face. The spaceship generator adds heavy cruiser and slim scout hulls. Pixel Monster Maker is redrawn from the ground up: real body shapes with shading, limbs that grow out of the body, and three new creatures (a slime, a horned beast and an owl).
September 29, 2026
New
Contractor billing and payroll, done properly
Payroll for every province and territory: 2026 CRA rates everywhere, checked against the CRA's own worked examples to the cent, including Quebec's QPP and QPIP. Enter an employee's TD1 claim amounts, northern residents deduction and union dues and the tax comes off right. Ontario vacation pay and public holiday pay, real pay periods, a remitter-type due date for every run, and T4 and ROE figures ready to copy into the CRA's forms.
Estimates clients sign: your client signs on their phone to accept, and one tap turns the accepted estimate into a job. Change orders work the same way: when the client signs one, the job's contract goes up by that amount.
Holdback: set 10% on a job and every progress invoice shows "Less 10% holdback" with HST on the net. The job tracks what's held back, and one click bills the release. Also new: job costing against budget hours per cost code, a T5018 subcontractor summary on the Taxes page, and optional payment reminders to clients (off until you turn them on).
September 29, 2026
New
Crew scheduling: the board, time off and daily reports
Schedule your crew by job or by person on one board: drag people onto days, copy last week, see overtime, labour cost and conflicts as you go, then publish and everyone is notified. Tickets that are expiring, people's usual working days, equipment bookings and the job-site weather show right on the board.
Time off: crew members ask for days off from their phone; you approve or decline from the board, with a warning if they're already scheduled. Their My week screen shows every shift, the hours they've sent and where those hours are in approval. Hours approval checks what people sent against the schedule before you approve it.
Daily reports fill themselves from the day's timesheets and equipment, go to the office for review, and can be sent to your client to sign online.
September 29, 2026
New
Crew timesheets in seconds: the Today screen
Crew members now open straight onto Today: the job they're scheduled on, with its task list already there. Tap + on each task (or type the hours), tap Submit day. Nobody picks an employer, a job or a shift. "Same as yesterday" copies the last workday in one tap.
Areas and cost codes: split a job into the parts crews move between (Tower 1, Pier A1, Sump 2), each with its own tasks and cost codes. Paste your cost code sheet straight from Excel, and copy one area's tasks to many (P2–P10) in one step. Workers tap an area, then a task; hours land on the right code automatically.
Overtime your way: Settings → Crew & overtime sets the rules (daily limit, weekly limit, Saturday and Sunday rates) by trade or per person. Timesheets, the clock-out and payroll all use the same rules now. Jobs, projects, scheduling, timesheets and daily reports are free on every plan.
September 29, 2026
Improved
Sketch Pad patterns you can drag; smoother lofts
Grid patterns show handles on the canvas: drag the next-column or next-row dot to aim and space that direction, or drag the far corner to stretch the whole grid or send it the other way (down and left, say). Stagger rows makes honeycomb and perforated patterns. Along path can now use a fixed spacing instead of filling the whole path, and run in reverse. Circular can keep copies upright or go clockwise. In every pattern, click a copy to leave it out (click again to bring it back). 3D Studio: a loft from a round shape to a square one now lines the two up properly and blends smoothly instead of twisting into bands.
September 29, 2026
New
3D Studio: Loft and Sweep
Loft blends one shape into another: click a sketch area or a flat face, then a second one (on the same part or a different one), and the part flows smoothly between them, a round boss into a square top, say. Sweep carries a sketch shape along a path: draw the profile on one face and a line or curve on another, pick both, and it follows the path, corners and curves included. Both preview live and can Add material or Cut it, so a dovetail profile swept along the edge of a box cuts the groove for a sliding lid.
September 29, 2026
New
Sketch Pad: grid and path patterns, scribble trim, a clearer options bar
The Pattern tool now has three kinds: Grid (columns and rows), Circular (any count, full circle or part of one) and Along path (copies follow a line, arc or chain of them, turning with it if you like). Tool settings (pattern counts and spacing, polygon sides, fillet radius, chamfer size) now sit in one bar at the bottom of the canvas while the tool is on, the same place the 3D Studio keeps them. Trim: hold the mouse button and scribble across several lines to trim every piece you cross in one go.
September 29, 2026
New
Sketch Pad: arcs, polygons, slots, fillets, DXF and SVG import
Eight new tools: Arc through three points (A), Tangent arc that carries on smoothly from a line (J), Polygon with any number of sides (N), Slot (K), Fillet (E) and Chamfer (Shift+E) to round or cut a corner, Extend a line to the next shape (W) and Measure (I). Select a line to type its exact length and angle, or an arc or circle for its radius or diameter; joined lines follow so your shape stays closed. Import now opens DXF and SVG drawings too (lines, arcs, polylines, splines and paths), converted to millimetres, so you can bring in a laser-cut file or a logo and send it to 3D.
September 29, 2026
Improved
3D Studio: cleaner parts after many push/pulls
Push/pull now reads each face at the kernel’s full precision, so a pulled wall lands exactly on the part’s wall instead of a millionth of a millimetre beside it. In our stress test of hundreds of random multi-step parts, leftover defects roughly halved and gaps in the surface all but disappeared.
September 29, 2026
New
3D Studio: revolve a sketch around an edge
Click a shaded sketch area on a part and choose Revolve: every straight edge of that face, and every line in your sketch, lights up. Click the one to spin around and the part previews live. Set the angle (360° for a full ring), choose Add or Cut, flip the direction, and Apply. Half a circle against an edge becomes a rounded bump or a scoop; a profile beside a guide line becomes a ring on the face. Change the angle or flip it later in the part’s panel.
September 29, 2026
New
Sketch Pad: shapes that cross or touch make closed areas
Like real CAD, the Sketch Pad now finds every area your lines enclose, even where a line ends on a circle or two shapes overlap. Three circles joined by lines is a closed profile now (it used to report gaps), and Send to 3D turns it into one part. Loose tails sticking past a shape are simply left out. In the 3D Studio, each enclosed area of a face sketch can be clicked and pulled on its own. A shape drawn inside another, without touching it, is still a hole.
September 29, 2026
New
3D Studio: tapped holes and threads snap into place
Tapped hole and Thread now work like Bolt hole: click a flat face and the hole (or a threaded stud) goes right there, snapping to the face’s corners, your sketch points and hole centres, so it lands exactly on a vertex with no nudging. It joins the part straight away; change its size and depth in the part’s panel. Bolt holes snap to face corners now too.
September 29, 2026
New
3D Studio: patterns around rings and over spheres, copy/paste, full screen
Surface patterns: the Pattern panel has two new kinds. Around repeats a shape round a ring or tube, in one or more rows (staggered if you like), for diamonds on a wedding band or a knurled grip. Sphere spreads copies evenly over a ball or a dome, each facing out, for golf-ball dimples or studs. Set the pattern to Solid to raise it or Hole to cut it in; the centre and axis are found from the part it sits on. Also new: Ctrl+C / Ctrl+X / Ctrl+V copy, cut and paste parts, a full screen button, and undo now goes back 500 steps.
September 29, 2026
New
Free tools: messages show up again
Fixed: on the free tool pages, short confirmation and help messages ("Copied!", why a button could not do something) were silently dropped. They now appear at the bottom of the page on every tool.
September 29, 2026
New
3D Studio: draft angles, and features after a Shell cut the finished walls
Draft: the push/pull distance box (and each face feature in the inspector) now has a Draft angle: walls lean in by exactly that angle, so bosses narrow as they rise and pockets narrow toward the floor, which helps parts release from moulds and print cleaner. Fixed: a fillet, pocket or hole added after a Shell used to bend the wall (a rim fillet pushed material inward, a pocket got a skin around it). Features now apply in the order you made them: anything added after a Shell cuts the finished walls. Fillets on parts shelled earlier are fixed too.
September 29, 2026
New
3D Studio: hollow parts with holes and fillets rebuild ~20x faster
A shelled (hollowed) part with pockets, holes or rounded edges used to take several seconds to rebuild after every change. It is now worked out from its pieces, the solid block, then each hole and fillet on its own, with exactly the same result: a hollow box with four pockets and a filleted corner went from about 7 seconds to about a third of a second.
September 29, 2026
New
3D Studio: used sketch areas get out of the way
Once you extrude or cut a sketch area, it is no longer shaded (it is a boss or a hole now); its outline stays, and the areas you have not used stay ready to click. Each sketch has an eye in the inspector to hide or show it. The box for typing a distance now sits at the bottom of the view instead of on top of the part.
September 29, 2026
New
3D Studio: push/pull several at once; Shell open faces fixed
In Push/pull, Ctrl+click (or Shift+click) several sketch areas or faces that point the same way, then drag any of their arrows, type a distance, or click a target face: they all extrude together, in one undo step. Fixed: on parts that are not a simple box shape, Shell could ignore the face you picked to leave open. Picking one or more open faces works on every part now.
September 29, 2026
New
3D Studio: click-to-extrude, faster shells, section by face
Click the push/pull arrow, then click a face or corner (even one on the far side of another part) and it extrudes exactly up to it. The arrows now match the move and scale gizmo. In X-ray you can pick a sketch area from behind a part. With section view on, click any face to cut parallel to it, then drag the arrow to slide the cut through. Faster: hollowed (shelled) parts with bumps or holes rebuild about 10–20× faster, and dragging no longer queues up slow rebuilds.
September 29, 2026
New
3D Studio: Split and Keep overlap
Split cuts a part in two with a plane, for prints bigger than your bed: pick X, Y or Z, slide the cut (the preview shows where), and Split here. Both halves stay editable; Separate a half to undo the cut on it. Select two or more solids and choose Keep overlap to keep only the space they share (a box and a sphere make a die).
September 29, 2026
New
3D Studio: 3D text, emboss or engrave
Add Text from the shapes list and type: the letters update as you go. Set the letter size, Regular or Bold, and how tall the letters stand. Combine it with a part to emboss raised lettering, or make it a Hole and Combine to engrave it (name plates, labels, tags). Letters like B, 8 and o keep their inner islands.
September 29, 2026
New
3D Studio: Mirror and Align
Mirror flips a part in place along X, Y or Z (Duplicate first for a mirrored left/right pair). Select two or more parts to Align them: line up their left, centre or right (and front/back, bottom/top) in one click.
September 29, 2026
New
3D Studio: section view
Press C (or the layers button under the ViewCube) to cut through your parts and see inside: wall thickness, holes, pockets, shells. Pick the axis (X, Y or Z), slide the cut through the part, and Flip to see the other half. The cut surface shows in your accent colour. It is view only: your design and exports are unchanged.
September 29, 2026
New
3D Studio: X-ray, pick edges through the part
Press X (or the cube button under the ViewCube) to see through your parts: every edge, including the ones at the back, is drawn on top. With Fillet / chamfer on, you can click an edge at the back straight through the part, without turning the view.
September 29, 2026
New
3D Studio: push/pull up to a corner or face
While you drag a push/pull, hover a corner of any part, or a face parallel to the one you're moving, and the face locks exactly level with it (a ring shows the target). Hold Shift to drag freely in 0.1 mm steps. Fixed: Fit (F) no longer swings the camera to a straight-on view; it keeps your angle and just frames the parts.
September 29, 2026
New
3D Studio: Measure
Press I (or the ruler button) and click two points to measure the distance, with its X, Y and Z parts. Points snap to corners, edge midpoints and the centres of holes and round edges (hover a hole's rim to measure from its centre); hold Shift to place freely. Click two flat faces to get the gap between them (wall thickness) or the angle between them.
September 29, 2026
Fixed
Sketch Pad: Send to 3D always answers
Fixed: on the Sketch Pad page, Send to 3D could look like it did nothing, because its messages never showed. It now always tells you what happened. It also works like other CAD tools: every closed shape goes to 3D, and loose lines that close nothing are left out, and the 3D Studio tells you so. Only a sketch with no closed shape at all is refused, with the spot shown on the canvas.
September 29, 2026
New
3D Studio: ViewCube
The view buttons are replaced by a ViewCube in the corner of the viewport. It turns with your view. Click a face, an edge or a corner to look from there (26 views), or drag the cube to orbit. Home and Fit sit right below it.
September 29, 2026
New
3D Studio: push/pull arrows
With Push/pull on, hovering a flat face or a shaded sketch area shows an arrow. Grab it and drag to push or pull; the arrow rides along with the face. A click on the arrow opens the box for typing a distance. Fixed: after several pushes and pulls, an edge could select only part of its length for fillet or chamfer. It is one edge again, and parts built from stacked pulls come out cleaner.
September 29, 2026
New
3D Studio: drag to push and pull
Fixed: pulling a face of a triangle or hexagon prism no longer splits its flat sides in two. Sides that stay on the same plane merge into one face again, and their edges can be filleted and chamfered as single edges.
With Push/pull on, press on a flat face, or on a shaded area of a sketch, and drag it in or out. The part updates as you move, the distance shows as you go, and it snaps to your grid step (hold Shift for 0.1 mm steps). A whole drag undoes in one step, and the distance stays editable afterwards. A plain click still opens the box for typing an exact distance.
September 29, 2026
New
3D Studio: holes snap to your sketch, guide lines on demand
Bolt holes now snap to the corners, line ends and circle centres of a sketch on that face, and to rounded-corner centres; a ring shows where they will land. Shapes you drag snap their centre onto sketch points the same way. Hold Shift to place freely. Offsetting a face outline now makes a real shape you can extrude, push or cut. In the Sketch Pad, press X (or the dotted button in the list) to turn a shape into a dashed guide and back.
September 29, 2026
Improved
Sketch Pad: a real Offset, and snappable corner centres
Offset now makes a clean smaller or bigger copy of a shape: the sides meet at their corners instead of crossing, rounded corners stay rounded around the same centre, and a corner that is smaller than the offset turns sharp. Type a number while placing it for an exact distance. Offsetting a 3D face’s outline makes dashed guide lines, not extra geometry. When you sketch on a face with rounded corners, each corner is now a true arc with a centre point you can snap to, so a hole centred in each corner of a triangle is one click each.
September 29, 2026
New
3D Studio: patterns, and polygons sized by side length
Pattern repeats a part or a bolt hole in a row, a grid or a circle, with the count, spacing and direction editable afterwards. On a bolt hole it starts as a bolt circle around the face centre. Polygons (the Prism shape) can now be sized by side length or across flats as well as corner to corner: an equilateral triangle with 45 mm sides is 3 sides and 45.
September 28, 2026
New
3D Studio: Shell, and bolt holes measured from a corner
Press W (Shell) to hollow a part to a wall thickness. Click the flat faces you want left open, like the flat side of half a pill, which turns it into a cup; leave none and the part is hollow inside. Change the wall or the open faces later from the part panel. Bolt holes can now be positioned from any corner of the face as well as its centre, so a hole 5 mm in from a corner is two numbers. Rounded corners also look cleaner: the fine lines where a ball corner met its fillets are gone. Fillets and chamfers now meet cleanly at inside corners too, like the inner rim of a cup, where they used to stop short and leave a sharp wedge. Existing designs pick up the fix automatically.
September 28, 2026
New
3D Studio: fillet and chamfer edges
Press E, click the edges you want (a round rim or a hole edge is one click, not dozens of little segments), choose Fillet or Chamfer, type the size and Apply. Outside edges get rounded or bevelled; inside corners get filled in. The result stays editable in the part panel: change the size, switch between fillet and chamfer, or remove it. Parts stay watertight and print-ready. Click a face instead of an edge to pick every edge around it. Where three fillets meet at a square corner, the corner becomes a true ball, like a rounded box. Curved edges left by an earlier fillet can be filleted too: the straight and curved parts round as one smooth edge.
September 28, 2026
New
3D Studio: sketch right on a face, placed to the exact millimetre
Press K and click any flat face to open the Sketch Pad on it. The face outline comes in as locked guide lines whose corners, midpoints and centre snap. Press Set origin and click a corner, and every coordinate becomes an exact offset from that corner. Round holes and edges come in as true circles with a snappable centre. Select a shape and type its X and Y in the new Position panel to put it exactly where you want it. Press Finish sketch and the sketch sits on the part; click any shaded closed area of it to Extrude, Cut or Cut through. Edit the sketch later and the extrusion follows it. Also fixed in the Sketch Pad: a typed circle size is now always used, where a larger mouse drag used to win, and snapping to corners and edges no longer grabs points several millimetres away when zoomed in.
September 28, 2026
New
3D Studio: bolt holes for real hardware, push/pull faces, Combine and Flatten to solid
Bolt hole drills a hole sized for a real screw: click a flat face, then pick the size (M2 to M12, #4-40 to 3/8"-16) and the type: clearance, counterbored for a cap screw, countersunk for a flat head, a captive nut pocket, a heat-set insert hole, or a tap drill. Sizes come from the ISO and ASME tables and CNC Kitchen's insert guide, with a small print allowance built in, and the exact position stays editable. Press P (or the push/pull button) and click any flat face to pull it out or push it in by an exact distance. The push/pull stays editable: change the distance or remove it from the part's panel, and Undo always works. Combine joins the selected shapes into one solid, and Flatten to solid bakes a part into a single fixed mesh that is still watertight and ready to print.
September 28, 2026
New
3D Studio: design parts for 3D printing, and turn 2D sketches into solids
The 3D Shape Builder has been rebuilt as the 3D Studio. Combine solid shapes and holes into one single solid, the way Tinkercad works, but with every size typed exactly in millimetres, centimetres or inches (fractions like 3/8 work). Add real screw threads, from M2 to M30 and #4-40 to 1-8 UNC, as bolts or as tapped holes with printing clearance built in. Shapes snap flush to each other and to the bed. Every part is built with a watertight modeling kernel, so STL and 3MF exports open in your slicer with no repair, and 3MF keeps a colour per part. New in the 2D Sketch Pad: press Send to 3D to extrude or revolve a closed sketch (holes included) into a part that stays linked, so editing the sketch updates the 3D part. The Sketch Pad also now tells you exactly where a profile is open and exports true-size SVG. Designs from the old editor open with Import, and the classic editor stays available for now.
September 28, 2026
Fix
3D Shape Builder is working again, and 2D Sketch Pad fixes
The 3D Shape Builder wasn't loading its editor — you'd see the page repeat inside itself instead of a 3D workspace. It's back, and its top toolbar (Save, Load, Undo and Export) now shows up properly too. In the 2D Sketch Pad, the segment list now updates as you draw, the closed-profile check correctly recognises a finished shape, DXF export works again, and one press of Ctrl+Z now undoes one step instead of two. A bigger upgrade to both tools, including sending a 2D sketch straight into 3D to turn it into a printable part, is in the works.
July 30, 2026
New
Team roles, custom job titles, and job-by-job access for your crew
Add a team member with a role that matches how they actually work — General Employee, Foreman, Supervisor, Estimator, Driver, Shop/Tool Crib, and more — or create your own title with exactly the pages you choose. Need someone to see only certain work, not the whole business? Scope their access precisely: grant a whole project (new jobs added to it show up for them automatically) or hand-pick individual jobs, right down to just the ones they're assigned to. Foremen, supervisors, project managers, and payroll clerks can now review and approve their crew's submitted time directly from their own schedule view. We also tightened how team invites work — a new hire now has to actively accept an invite before they're added, instead of it happening automatically the moment they sign in.
June 11, 2026
Improved
Organize Documents, Notes, and Photos into folders — with drag-and-drop, just like your desktop
Your Documents, Notes, and Photos now work like folders on your computer. Open a folder to drill in, follow the breadcrumb back out, and nest folders as deep as you like — make a Vacation photo album with a sub-album for each destination, or a Taxes document folder with a folder per year. Best of all, you can now drag to organize: drag a file, note, or photo onto a folder to move it in, select several and drag them together, or drag a whole folder into another to nest it — drop onto the breadcrumb to move back up. Shared notes and albums keep working exactly as before. Available on the Personal & Family dashboards.
June 10, 2026
Improved
Printable game-rule guides now read like a real rulebook — full rules, FAQs, and how-to on every page
Our printable card and board game rule guides — Bridge, Hearts, Euchre, Spades, Cribbage, Mancala, Reversi, and 25+ more — now carry the complete written rules, a "how to use" walkthrough, and a frequently-asked-questions section directly on each page, not just inside the printable. Whether you're settling a rules dispute at the table or teaching a game for the first time, the answer is right there. We also gave the Operating Procedures category hubs (Auto Services, Food Service, Cleaning, Personal Care, Childcare, and more) proper overviews explaining what each business's operating manual covers and how to put it to work.
June 9, 2026
New
SOP library hits 543 procedures across 39 business types — now editable, with full how-to detail on every page
The Operating Procedures library reaches 543 free SOPs across 39 business types. Food Service grew to six (Restaurant, Coffee Shop, plus new Food Truck, Bakery, Bar & Pub, and Catering), and Auto Services added Mobile Mechanic and Car Wash — all alongside the 14-vertical Home & Skilled Trades trade: Plumbing, HVAC, Electrical, Handyman, Painting, Roofing, Pest Control, Flooring, Pressure Washing, Fencing & Decks, Garage Doors, Drywall, Appliance Repair, and Junk Removal — plus Window Cleaning under Cleaning Services. Each manual covers the field job, jobsite safety & site protection, and the back office (booking, estimates, invoicing & payment, warranty callbacks, customer communication, crew onboarding). New: edit any SOP to match your workflow. With a Business account you can activate a trade's SOPs into an Operating Manual folder in Documents and edit each one in its exact printed format — title, steps, tools, quality checks — with a live preview, then save it as your version (or revert to the original). Everything is source-anchored to independent authorities (PHCC, ACCA, NECA, NRCA, the PCA, the NPMA, NWFA/TCNA, the IWCA, EPA, OSHA, and more) cited in each printed footer; anything involving gas, refrigerant, live electrical work, lead paint, pesticides, fall protection, code, or hazardous work defers to a licensed tradesperson, the product label/SDS, the applicable code, EPA/OSHA, and your shop's safety plan. Browse them under Printables → Business → Operating Procedures.
June 8, 2026
New
Ten new SOP manuals (Retail, Gym, Barber, Nail, Auto Repair, Tire Shop, Daycare, Pet Boarding, Day Spa, Commercial Cleaning), a train-the-trainer SOP, and a Business folder — 249 free procedures across 18 business types
The Operating Procedures library reaches 249 free SOPs across 18 business types. New this round: a Small Retail Store manual (14 SOPs), a Gym & Fitness Studio manual (14 SOPs), three new Personal Care verticals joining Hair Salon — Barber Shop (13 SOPs), Nail Salon (13 SOPs), and a Day Spa & Massage manual (13 SOPs — consultation & health intake, massage, facials, body treatments & waxing, draping & consent, linen/room sanitation, sauna safety, incident response, booking, check-in/out, complaints, onboarding) source-anchored to AMTA, ABMP, NCBTMB, ASCP/Milady & the CDC — an Auto Repair Shop manual (14 SOPs) and a Tire Shop manual (13 SOPs — intake, inspection, repair, mounting/dismounting, balancing & TPMS, alignment, lift & jack safety, tire storage & scrap disposal, open/close, scheduling, estimate & authorization, warranty, onboarding) joining Auto Detailing under Auto Services, and a Daycare Center manual (14 SOPs — drop-off & health check, supervision & ratios, diapering, meals & allergies, safe sleep, pickup, illness & medication, injury & incident, emergency drills, cleaning & sanitizing, enrollment, daily schedule, parent communication, onboarding) — with every child-safety, ratio, medical, and licensing specific deferred to your state child-care licensing agency, Caring for Our Children/AAP/CDC, and pediatric professionals. Finally, a Pet Boarding & Daycare manual (13 SOPs — booking & vaccination, intake, feeding & medication, supervised play groups, kennel housing, check-out, cleaning & disinfection, illness/injury/vet emergency, safe handling & bite prevention, evacuation, open/close, complaint & incident, onboarding) joins Dog Grooming under Pet Services, source-anchored to IBPSA, AVMA, AAHA, The Dog Gurus, Fear Free, and shelter-medicine programs, with all animal-health, medication, and bite specifics deferred to the pet's veterinarian, the owner's authorization, and state/local kennel licensing. And a Commercial / Office Cleaning manual (13 SOPs — office routine, restroom sanitation, floor care, trash & recycling, color-coding, chemical handling, bloodborne spills, building security, account scope, quality audits, supply & equipment, client communication, onboarding) joins House Cleaning under Cleaning Services, source-anchored to ISSA/CIMS, OSHA (HazCom & bloodborne pathogens), the CDC, and the EPA. All source-anchored to the NRF, Shopify, Square, IHRSA, ACSM, the PAR-Q+, AHA, Milady, state boards, CDC, OSHA/NIOSH, FDA, Barbicide/EPA, ASE, AAA, the FTC, ALI, and OEM service info. We also added a universal Training Staff on an SOP procedure — the four-step train-the-trainer method that lets an owner hand any task SOP to an experienced employee to teach — and every onboarding SOP now states plainly that the manual's task SOPs are the training curriculum. SOPs now live in a tidy Business folder in Printables. Anything involving infection, injury, blood/chemical exposure, mechanical/lift safety, hazardous waste, or licensing is deferred to medical professionals, 911, OSHA, the EPA, your state board, OEM service info, the product label/SDS, and your shop's safety plan. Browse them under Printables → Business.
June 7, 2026
New
Two more SOP manuals — Coffee Shop + Dog Grooming (114 free procedures across 7 industries)
The Operating Procedures library reaches 114 free SOPs across 7 industries. New this round: a Coffee Shop Operating Manual (13 SOPs — bar open/close, espresso & drink prep, milk steaming, espresso-machine cleaning, food handling, inventory, cash, counter service, onboarding, scheduling) and a Dog Grooming Operating Manual (13 SOPs — intake/health check, bathing, drying, brush-out, breed cut, nails/ears, safe handling, kennel safety, sanitation between dogs, booking, check-in, incident protocol, onboarding). Coffee Shop joins Restaurant under Food Service, and Dog Grooming opens a new Pet Services category. Every SOP is source-anchored to independent authorities — the Specialty Coffee Association & equipment makers, professional grooming associations, Fear Free / AAHA handling guidance, and more — cited in the printed footer, with food-safety and anything medical deferred to the proper authority (ServSafe / a veterinarian). Browse them all under Printables → Operating Procedures.
June 7, 2026
New
Two more SOP manuals — Hair Salon + Auto Detailing (88 free procedures across 6 industries)
The Operating Procedures library now spans 6 business types and 88 free SOPs. New this round: a Hair Salon Operating Manual (13 SOPs — consultation, cut, color, sanitation/disinfection, booking, checkout & rebooking, complaints, onboarding, scheduling) and an Auto Detailing Operating Manual (14 SOPs — intake/inspection, wash & decon, paint correction, ceramic/protection, wheels, interior, extraction, glass, packages & quote, QC handoff, supply/chemical management, and more). That brings the library to Landscaping, House Cleaning, Restaurant, Auto Detailing, Hair Salon, and a universal Any-Small-Business pack. Every SOP is source-anchored to independent authorities — Milady & state cosmetology boards, the International Detailing Association & detailing product makers, and more — cited in the printed footer, with safety/chemistry specifics deferred to the proper authority. Browse them all under Printables → Operating Procedures.
June 7, 2026
New
Two more SOP manuals — Restaurant + a universal "Any Small Business" pack (29 procedures)
The Operating Procedures library jumps to 61 free SOPs across 4 business types. New this round: a full Restaurant Operating Manual (16 SOPs — front of house, back of house, cash, and crew, with food-safety specifics deferred to ServSafe / local code), and a cross-cutting Any Small Business universal pack (13 SOPs that apply to any business — opening/closing, cash handling, customer service, complaints, bookings, returns, hiring, onboarding, scheduling, time & attendance, inventory, and reviews). Start with the universal pack, then add your industry manual. Every SOP is source-anchored to independent authorities — the National Restaurant Association, FDA Food Code, U.S. SBA, SCORE, SHRM, the FTC, NRF, and more — cited in the printed footer. Browse them all under Printables → Operating Procedures.
June 7, 2026
New
Second SOP manual — a complete free House Cleaning operating manual (16 procedures)
Hot on the heels of the Lawn Care manual, the Operating Procedures category gets its second business: a complete House Cleaning Operating Manual for residential cleaning / maid services — 16 free, printable SOPs. Field cleaning: Standard/Recurring Clean, Deep Clean, Move-Out Clean, Bathroom, Kitchen. Supplies: Caddy Setup & Restock, Color-Coded Cloth System, Chemical Dilution & Labeling. Crew: Onboarding, Route & Schedule, Quality & Final Walkthrough, Time Tracking. Customers: Walkthrough & Quote, New-Client Onboarding, Complaint & Re-Clean Guarantee, Key, Alarm & Pet Protocol. Every SOP is source-anchored to independent authorities (ISSA/CIMS, CDC and EPA surface-cleaning guidance, BICSc colour-coding, and established maid-service operators), cited in the printed footer. SOPs are nested by trade → vertical, so more cleaning verticals (commercial janitorial, carpet, window) can slot in next. That's 32 free operating procedures across two manuals and counting.
June 6, 2026
New
New category — Operating Procedures (SOPs): a complete free Lawn Care operating manual
A brand-new kind of printable: standard operating procedures for running a business. The first release is a complete Lawn Care Operating Manual — 16 free, printable SOPs a mowing company can hand to a crew to run a self-operating team. It spans four areas: field work (Mowing, Trimming & Edging, Leaf & Seasonal Cleanup), equipment (Daily Pre-Start, Fuel & Restocking, End-of-Day Cleaning, Blade Sharpening), crew & team (Onboarding, Morning Rollout, Job-Site Arrival, Quality Standards, Timekeeping), and customers (Estimate Walkthrough, New-Client Onboarding, Complaint & Service Recovery, Gate & Pet Protocol). Every SOP is source-anchored — each step traces to independent authorities (university turf-extension programs, equipment makers, established operators) cited in the printed footer — with a tools list, numbered steps, a before-you-leave quality checklist, sign-off lines, an ink-saver print mode, and a ToolFluency mark on every page. No signup, no watermark. More business verticals are on the way.
May 28, 2026
New
7 new printables — math library now 25 tools, browse-by-grade landing page
A big printables push. Seven new generators: Rounding (nearest 10 / 100 / 1000, CCSS 3.NBT.A.1), Comparing Numbers (>, <, = with 1–4 digit numbers or sums, CCSS 1.NBT.B.3), Area & Perimeter (rectangles on a unit grid — count squares for area, edge units for perimeter, CCSS 3.MD.C & 3.MD.D), plus Skip Counting, Fact Families, a Monthly Calendar (blank or auto-dated, any month/year incl. leap years), and a Goal Tracker. The math hub is now at 25 tools and the Grade 3 standards map is nearly complete — only multiply-by-multiples-of-10 and basic geometry remain. Footers and multi-page breaks are now bulletproof across every printable: a single running footer prints at the bottom of every page (no stray footers mid-sheet), and atomic problem blocks never split across a page break. The printables landing page got a new Browse by grade level section (Pre-K, Grade 1–2, Grade 3–5, all-ages) and accurate category counts. Graph paper gained true-equilateral isometric and 1-/2-point perspective grids that print reliably (explicit SVG, not CSS backgrounds). 35 printables and counting.
May 27, 2026
New
4 new printables, cash/accrual tax toggle, smarter invoice numbering
A busy session of small upgrades. Four new printables — Counting Money (Grades 1–3, US + Canadian coins), Sight Words Tracing (Dolch Pre-K to Grade 1, three-line ruled), Lined Writing Paper (K / Grade 1 / Grade 2 row heights, portrait or landscape), and a Weekly Habit Tracker. Tax Centre now has a Cash / Accrual toggle — switch between "count revenue when paid" and "count revenue when invoiced" for HST/GST and owner income tax. Project / job invoicing is sharper — bills from a project recycle the project's invoice number with a suffix (INV-0024, INV-0024-2, INV-0024-3…) so all bills on the same project group cleanly. Duplicate invoice numbers are now blocked at save time across every entry point (Sales, Estimates, project bills, standalone-job bills). The send flow consolidates three toasts into one that morphs through "sending in 5s… → sending… → sent" with a Cancel button during the countdown. Client profiles now show real Invoiced / Paid / Outstanding totals (previously stuck at $0). Owner-operator hours no longer show as a burdened labor cost on project rollups. Plus a long list of smaller polish — address fields heal across legacy field-name drift, the global header trims to a 5-item primary nav with a "More" dropdown, sale-page bulk-confirm dialogs added, and the favicon refresh is now everywhere.
May 25, 2026
Improved
Trial estimates are now unlimited — go win as much work as you can
A refinement to today's earlier trial-model update: estimates, contracts, proposals, and receipts no longer count against your free trial. A typical small-business owner sends 5-10 estimates to land one paid job — if estimates counted, you could burn your whole trial in a week without ever sending an invoice. So we cut them from the counted list entirely. The trial now fires only at the revenue-realization moment: sending an invoice, committing a payroll run, generating a tax or P&L report, or sending an employee invite. This is the industry norm (Wave, Square, FreshBooks, Invoice Simple all leave estimates unlimited even on free tiers) and matches how the trial should feel: free to set up, free to win business, then the trial counts when you've actually earned. Same numbers — 10 actions for Business, 15 for Pro — they're just narrower and more honest about what they cover.
May 25, 2026
Improved
A trial that only counts when you actually use it
We replaced the calendar-based "30 days" trial with a client-facing-action trial — fairer for the way real businesses use the app. The trial is now auto-granted on sign-up (no credit card, no button to find): Business plans get 10 free client-facing actions, Business Pro gets 15. A client-facing action is something a paying customer would do — sending an invoice, estimate, contract, or receipt; committing a payroll run; generating a tax/HST or P&L report; sending an employee invite. Setting up your business is free and unlimited from day one — clients, expenses, employees, inventory, catalog, jobs, vehicles, mileage trips — none of it touches your trial. If you don't subscribe after the trial actions run out, your account quietly drops to the free tier with all your setup data intact. Pricing, business, help, index, and the FAQ all now explain this clearly instead of saying "X actions" vaguely.
May 22, 2026
Improved
Better keyboard access, plus a cleaner Settings & Plans screen
A round of polish across the app. Keyboard and screen-reader users can now move through every dialog, the search box, the invoice editor, and the context switcher properly — focus stays where it belongs, Esc closes, and Tab no longer wanders off behind the panel. The Settings page is tighter and easier to scan, and the Plans screen now shows every plan at a glance with your current one clearly marked, instead of hiding options.
May 21, 2026
New
Tell clients how to pay you, right on the invoice
Business Settings now has a "How Clients Pay You" section — switch on the ways you accept payment (Interac e-Transfer, cheque, bank transfer, or anything else) and fill in the details once. Every invoice you send then shows a clear "How to pay" block, so a client always knows exactly how to settle up — no ToolFluency account needed, no chasing you for your e-transfer address. It prints with the invoice too, for anyone who likes a paper copy. Credit-card payments are on the way as a separate option.
May 21, 2026
New
Clients can act on invoices — not just view them
An invoice you send is no longer a dead-end PDF. When your client opens it — from the emailed link or from their own ToolFluency inbox — they now get real actions: Pay now records the payment and notifies you to confirm it landed, and business clients get Approve & send to payroll, which approves the invoice and emails their payment person that a bill is ready. A client without a ToolFluency account sees a "Sign up to pay this" prompt — the invoice then drops straight into their inbox. You stay in the loop the whole way: you're notified when a client views, approves, or pays. Whether a client sees the payroll option is driven by their client type (Residential clients just pay; Commercial / contractor clients get the approval step), so the workflow fits households and businesses alike.
May 20, 2026
Improved
Jobs get a full-page workspace
Opening a job no longer slides out a narrow side panel — it now opens a full-page workspace, the same clean layout projects got, with Overview, Time & Labor, and Files tabs. The Overview tab carries the job's status, progress, client, address, dates and scope of work; Time & Labor breaks down logged hours, labor cost, billable revenue and margin per employee; Files is the job's own photo and document library. Navigation flows both ways now: a job inside a project's workspace opens straight into that job's workspace, and a job's project chip takes you back to the project — no dead ends. Behind the scenes, projects and jobs now share one workspace engine, so every future tab lands in both places at once.
May 20, 2026
New
Projects now have document & photo storage
Every project in the Business Suite gets its own file library. Opening a project now shows a full-page workspace with Overview, Files, and Jobs tabs instead of a cramped side panel. The Files tab is a proper document and photo store — a thumbnail gallery for site photos and progress shots, a clean list for PDFs, contracts and spreadsheets, all viewable in-app without a download. Uploading is one click: pick your files and choose whether they belong to the project as a whole or to a specific job. A filter lets you narrow the library to any single job. And each job's own detail view surfaces just that job's files, so a crew lead can pull up the photos for the bathroom reno without scrolling past the whole project. Files open in the built-in viewer with photo carousels — no third-party tools, no leaving the app.
May 19, 2026
Improved
Business Suite now feels native to any business — and any country
ToolFluency started life oriented toward Canadian contractors, and that showed up in defaults and dropdowns. We've made the whole Business Suite industry-neutral: expense categories and catalog units are now free-type fields that fit a bakery, consultancy, retail shop or freelancer just as well as a trade — with trade options still one keystroke away. Country handling caught up too: state/province dropdowns now switch correctly between Canada and the US, tax-rate fields no longer pre-fill Ontario's 13%, and the Tax Centre relabels itself (HST/GST ↔ Sales Tax, CRA ↔ IRS) based on your country. Mileage estimates use the right per-km/mile rate for Canada or the US. The P&L statement also classifies Cost of Goods correctly for non-trade businesses — a fix that previously mis-stated gross margin for any shop whose costs weren't named like a contractor's.
May 16, 2026
Launch
Telling Time worksheets — pedagogically accurate analog clocks (14th math tool)
New Telling Time worksheet generator ships with five difficulty modes (hour, half-hour, quarter, 5-minute, to-the-minute) covering Grades 1-3. The hour hand moves proportionally with minutes — at 3:30 it sits halfway between 3 and 4, not glued to 3. Most static-image worksheet PDFs get this wrong and teach kids an inaccurate mental model that breaks when reading a real clock. We generate the clock face as crisp SVG every time so the hour-hand math is always correct. Aligned with CCSS 1.MD.B.3 / 2.MD.C.7 / 3.MD.A.1, Ontario 1-3.E2.1, WNCP 1.SS.3 / 2.SS.5 / 3.SS.1. The worksheet engine now has a
renderClock SVG primitive joining the fraction-bar / number-line / pie primitives — future visual math tools can reuse it. Math hub at 14 tools.May 15, 2026
Improvement
Free Tools directory — visual redesign with worksheet thumbnails
The Free Tools directory got a major UX upgrade research-backed by NN/g + Baymard layout studies. Visual categories (printables now, creative + games + kids coming) render as a card grid with real screenshot thumbnails — see what each worksheet looks like before you click. Utility categories (calculators, converters, business) keep their dense list rows with band-tinted category-color icons. Filter chips persist in the URL — landing on a tool from Google and clicking "Back to Printables" returns you to the filtered view, not a blank list. A new "Just used [Tool] → See more in [Category]" banner appears above the chip row when you arrive from a tool page. Category headers got colored left-borders (money/build/make/life bands) for fast scanning across 311+ tools.
May 15, 2026
Improvement
Math worksheets — now dual-cited with Canadian curriculum codes
All 14 math worksheets now reference both US Common Core (CCSS) and Canadian provincial curricula: Ontario 2020 (B1, B2, C2 codes), WNCP (Alberta, BC, Saskatchewan, Manitoba, Atlantic provinces), and Quebec PFEQ Cycle 2. Key callout for Canadian parents and teachers: multiplication fluency lands one grade later in Canada (Ontario 3.B2.2 is just 2s/5s/10s; full 9×9 is Grade 4). The 2s & 5s anchor facts worksheet is a direct match for Ontario's Grade 3 expectation. Built in Ontario, aligned to the curriculum your kids' teachers actually use.
May 15, 2026
Launch
Printables Wave 2 — Fractions, place value, regrouping (13 tools live now)
Three new math worksheets shipped: fractions with visual models (fraction bars, number lines, 5 question types — a genuine competitor gap, no free generator with real visuals exists), place value & rounding (4 question types covering CCSS 3.NBT.A.1 / Ontario 3.B1.3), and addition with regrouping (every problem guaranteed to require carrying — targets the independent SEO keyword). All three are CCSS + Canadian curriculum dual-cited (Ontario 2020, WNCP for AB/BC/SK/MB/Atlantic). Math hub now at 13 tools. Worksheet engine extended with SVG visual primitives (fraction bars, number lines, pies) so future visual worksheets can reuse the same system.
May 15, 2026
Launch
Printable Worksheets — Math hub with 10 tools live
Brand-new printables area launched today. The math hub at /printables/education/math/ ships with 10 worksheet generators covering Grades 1-4 arithmetic. New today: addition (K-G4, configurable digit count + regrouping), subtraction (with-borrowing toggle), division (basic facts, remainders, long division). Joins the existing 7 multiplication tools. Every worksheet is CCSS-aligned, generates fresh problems on demand, prints to a single page no matter how many problems you choose, and includes a one-click answer key. The seed system means a teacher can print 30 student copies and 1 matching answer key from a single URL. Coming next per the ROI research brief: fractions worksheets, place value, telling time.
May 14, 2026
Improvement
Smarter free-tier save limits — generous on simple tools, fair on complex ones
The old "15 saves shared across every tool" cap meant one prolific tool could drain the budget for every other one. We replaced it with a per-tool system: 2 saves for complex creative tools (Game Builder Pro, Sketch Pad, Shape Builder, Voxel Builder, Tileset Maker, etc.), 3 for medium-complexity tools (pixel art, palettes, flashcards, favicons), and 5 for quick-utility tools (calculator scenarios, productivity savers, dev-tools). Games share a 3-save resume-state pool. Anonymous users get the same caps but hit a "sign up free to keep saving" prompt — Personal Plus ($5/mo) removes every save limit on all 155+ free tools. Existing saves are never deleted; only new creates pause when you hit the cap. Pricing FAQ updated.
April 24, 2026
New
Reading curriculum K-Grade 5: full Structured Literacy platform
Kids Zone now teaches reading alongside math — 63 skills across Kindergarten through Grade 5, tagged to the Ontario Language Curriculum 2023 and Common Core ELA standards. Every grade covers the full reading rope: phonological awareness (rhyming, syllables, phoneme blending), phonics (letter sounds, digraphs, silent-e, vowel teams, r-controlled, multisyllable decoding), sight words (Dolch pre-primer through third-grade), fluency (sentences and passages), vocabulary (basic nouns through Greek/Latin roots and idioms), and comprehension (story retell, main idea, inference, theme, text structure, point of view). Kids pick math or reading from the dashboard subject pill. Practice, Chill, and Quest all serve reading questions; TTS reads prompts aloud for K/G1 but NEVER the target decoding word (pedagogy rule). Parent dashboard gets a Math|Reading tab on the mastery grid plus a reading-specific readiness metric. Built on a shared content library (103 picture nouns, 17 micro-passages across 5 Lexile tiers, 4 non-fiction pieces, 12 Greek/Latin roots, 12 idioms, 10 metaphors + personifications, 220 Dolch words). Pressure modes (Speed Drill, Survival, Falling) stay math-only until a dedicated reading-fluency engine ships in a later phase.
April 21, 2026
New
Challenge Mode: multi-step challenges for G3 — the Rigor pillar of Phase B
Challenge Mode presents Grade 3 multi-step word problems through friendly characters (Carlos the orchard-keeper, Mei the librarian, Tomi the party planner). Each challenge chains 3 connected problems that require chaining previously-learned skills. Three hint levels: nudge reframe, bar-model diagram, worked partial. No timer, no score, no hearts — fully non-punitive. Only appears when a kid has practised the relevant skills. Stars can only go up. Mastery writes with mode:'boss' tagging; fluent → mastered advancement enabled per charter.
April 21, 2026
New
Story Mode: narrative-led math introduction for ages 4-8, Phase B of Kids Platform
Story Mode is the introduction pillar of the ToolFluency Kids platform. Characters like Mia, Leo, and Sam guide children through math concepts embedded in short picture-book adventures (4-7 min each). Every word is narrated aloud with synchronized word highlighting for pre-readers. Questions are answerable from pictures and audio alone — no reading required. Wrong answers never block story progression. No score or stars visible anywhere. Ships with 3 launch stories covering K-2 math (addition within 5, place value tens, multiplication as equal groups). All mastery writes go through the shared KidsMathEngine spine with mode:'story' tagging.
April 19, 2026
New
Schedule + Timesheet 2-in-1 — complete redesign for employers and employees
Brand-new employer week view with one row per day (Sun-Sat) that expands to show all scheduled employees. Click any employee and a right-side detail panel shows their shift, per-job breakdown, and per-task logged hours cross-referenced from their timesheet. Navigate weeks via arrows or a calendar picker (opens inside the detail panel). Live filter by employee, job, or project. Approve or reject timesheets directly from the panel with one click. Employees get the same day/shift view as a combined "schedule + timesheet" modal: check off tasks, log hours per task, add their own tasks or unscheduled jobs, submit with an optional "day complete" flag. Future days show read-only with request-change actions (time off, swap, other). Half-hour step native time pickers with manual entry.
April 19, 2026
New
Family plan ($12/mo) and Kids Dashboard for parents
New Family pricing tier sits between Personal Plus and Business — unlimited child accounts, Kid Codes (picture-based passcode sign-in), parent dashboard with progress/screen-time/challenge areas, daily time limits, chore and allowance tracking. Dedicated Kids Dashboard page: pick a child, see their XP, streak, subject progress donut, weak-area callouts, recent activity timeline, and a full Kid Code Manager with reset / remove / sign-in instructions. Family Code banner with one-click copy.
April 19, 2026
Fix
Employer-mode timesheet hours fix + cross-account session leak on sign-out
Critical fix: employees in Work mode were silently saving hours to the wrong business (their own personal default instead of their employer's). Context switching now properly updates the bizId everywhere. Also fixed notifications and employer data leaking across accounts when signing out — signing out now clears employer links, in-memory user state, and closes the notifications panel.
April 18, 2026
New
Interactive Periodic Table, Molecule Builder, Cocktail Finder, Exercise Finder
Four new tools across three categories. Interactive Periodic Table (Science) — all 118 elements with 3D electron shell atom models, category/state filters, temperature slider (0K–6000K), and search. Molecule Builder (Science) — 3D chemistry sandbox where you drag atoms, connect bonds, and see molecular formulas auto-calculated. 8 preset molecules included. Cocktail Finder (Food & Lifestyle) — select ingredients you have, see which of 62 classic cocktails you can make. Exercise Finder (Health & Fitness) — interactive SVG body map with 121 exercises filterable by equipment, difficulty, and type. New "Food & Lifestyle" category created for the cocktail finder.
April 16, 2026
New
WSIB & Workplace Safety suite — 17 free Ontario OHSA/WSIB tools
Thirteen new tools join the four shipped yesterday to form a complete WSIB/OHSA compliance toolkit for Ontario contractors and small business owners. New tools: WSIB Premium Calculator, NAICS Class & Rate Lookup, Worker Classification Checker, Return-to-Work Obligations, Scaffold Inspection Checklist, Ladder Safety Requirements, Excavation Safety Checker, PPE Requirements Lookup, Noise Exposure Calculator, Confined Space Entry Checklist, WHMIS Label Checker, Required Site Signage, and Workplace Violence & Harassment Checker. Each tool cites exact Ontario regulation sections, includes a shared WSIB/OHSA glossary with 80+ jargon definitions, and produces branded PDFs. Full landing page at /wsib-ohsa.html. Sitemap now at 271 URLs.
April 15, 2026
New
OBC Beam Span Calculator — Ontario-specific beam sizing, verified against OBC 2024
Maximum allowable spans for built-up 2× wood beams (3/4/5-ply) and steel W-shape beams per Ontario Building Code 2024 Tables 9.23.4.2.-H/-I/-J and 9.23.4.3. Cross-checks beam capacity against joist tributary width, with one-click handoff from the Framing Span Calculator (joist span → beam supported length pre-filled). Verified line-by-line against the OBC 2024 code book by a Red Seal Carpenter.
April 8, 2026
New
21 free tools across 4 new categories — 155+ total
Added Games (Backgammon, Chess, Gomoku, Kanoodle, Mastermind, Minesweeper, Nim, Number Sequence Puzzle, Solitaire, Sudoku, Type Hero), PC Utilities (Bulk File Renamer, Duplicate File Finder, Fix My Internet, Startup Cleaner, WiFi QR Code Generator), Science (Half-Life Calculator, pH Calculator, Scientific Calculator), and Creative (Image to Pixel Art, Sprite Sheet Generator). Full SEO optimization across all tool pages with meta tags, structured data, and FAQ content. Updated sitemap for better search engine discovery.
April 8, 2026
New
Context-aware People page + personal contacts
People page now adapts to your context. Business shows Clients, Employees, and Vendors. Personal becomes your address book with family, friends, and contacts. Work shows a read-only directory of coworkers. Each context has its own data, tabs, and actions.
April 8, 2026
New
Settings overhaul — personal profile, expanded units, smart defaults
Settings now opens to your current context tab. New personal profile with name and address (browser autofill). Expanded measurement units — driving distance, height, weight, temperature, volume, and area can be set independently. 3-position mode toggle: Light, Auto (time-based), and Dark. Font size setting now works (compact, default, comfortable).
April 8, 2026
New
SEO optimization for 134 free tools
Every free tool now has keyword-optimized meta descriptions, Open Graph tags, Twitter cards, JSON-LD structured data, FAQ content, and internal cross-linking to related tools. Canadian-specific context included for business tools.
April 8, 2026
Fix
Sign-out black screen, dashboard context switching, bottom nav
Fixed black screen after signing out (optimistic auth state not clearing). Dashboard now correctly refreshes when switching contexts. Bottom nav updates per context — Sales for Business, Budget for Personal, Timesheet for Work. Empty states centered across all pages.
April 7, 2026
New
Full-screen schedule editor + employee timesheet pipeline
Employers schedule shifts with a split-pane timeline editor featuring task checklists, bulk assign, and publish notifications. Employees see their schedule as a clean table, check off tasks, log time, and submit timesheets directly from their shift view.
April 7, 2026
New
Progress-based project invoicing + vendor management
Bill projects based on job progress with delta tracking. New Vendors tab in People for suppliers and subcontractors. Expenses support billable flag with configurable markup. Job and project detail views show labor cost breakdowns.
April 7, 2026
Fix
Notification system + employee onboarding overhaul
Fixed notification delivery (Firebase SDK version mismatch across 13 files), employee onboarding flow works end-to-end, employer link auto-restores on login, notification bell visible on mobile with centered panel.
April 6, 2026
New
Mobile card view for all data tables
Every list table (invoices, expenses, jobs, people, timesheets, inventory, and more) now renders as clean, tappable cards on mobile instead of horizontal-scrolling tables. Two-column layout: primary info left, amount/badge right.
April 6, 2026
New
Floating action button (FAB) on mobile
A context-aware action button floats at the bottom of every list page on mobile. It changes label per page and tab — "+ New Invoice" on Sales, "+ Add Employee" on People, "+ Create Shift" on Schedule.
April 6, 2026
Improved
Document viewer — view, send, and edit modes
Saved documents now open in a clean read-only preview with Send and Edit buttons. Send slides in email/message fields alongside the live document. All three modes toggle freely. Mobile shows the scaled document with action buttons at the bottom.
April 6, 2026
New
Employee invite notifications
When a business invites an employee, they receive an in-app notification with "Complete Onboarding" and "Decline" actions. Adding an employee now creates the record and sends the invite in one step.
April 6, 2026
New
Employee self-service onboarding
New employees fill in their own details — preferred name, address, emergency contact, work preferences, certifications, and policy acknowledgment. No sensitive data collected. Employers see a "Pending" badge until onboarding is complete.
April 6, 2026
New
Time Management — unified page
Timesheets and Schedule are now combined into a single "Time Management" page with tabs. One hero with overview KPIs, two tabs of content. Available in both Business and Work contexts.
April 6, 2026
Improved
Employee info card — paycheck history + privacy toggle
Clicking an employee shows a styled info card with contact details, pay rate, start date, and full paycheck history pulled from payroll runs. An eyeball toggle blurs sensitive information for privacy.
April 6, 2026
Improved
Document editor — collapsible sections + labeled controls
Form sections are now collapsible with chevron indicators. Notes & Terms starts collapsed. The floating accent/size pill now has visible labels. Editor backgrounds match the app theme.
April 4, 2026
New
Context switcher pill in mobile topbar
Switch between Personal, Business, Work, and 3D Assets contexts from the mobile topbar in 2 taps — no drawer required.
April 4, 2026
New
Pinned "My Tools" in toolbox
Pin any tool to the top of your toolbox per context — access your most-used tools instantly without scrolling.
April 4, 2026
New
Read-only contact card drawer
Client and contact records now open in a clean read-only card drawer with one-tap email, phone, and link actions.
April 4, 2026
New
Default launch context setting
Choose which context (Personal, Business, Work) loads at sign-in — set it once in Settings > Appearance.
April 4, 2026
New
Add from Catalog on invoice line items
Browse and insert catalog products or services directly into invoice line items — no more manual re-entry.
April 4, 2026
New
Employer Work Dashboard with clock-in timer
Employers get a live workforce dashboard showing who's clocked in, current shift durations, and a daily hours summary.
April 4, 2026
New
Push notifications + notification panel
Bell icon in the header opens a notification panel — wired for invoice due dates, payroll reminders, and new feature alerts.
April 4, 2026
New
GA4 analytics across all pages
Google Analytics 4 now fires consistently across all landing pages, content pages, and the app — with consent-gate integration.
April 4, 2026
New
Swipe navigation between pages
Swipe left/right anywhere in the app to move between pages — doom-scroll style navigation for mobile users.
April 4, 2026
New
Context switcher status badges
The context switcher now shows live status badges — overdue invoices, pending timesheets, and unread notifications at a glance.
Apr 3–4, 2026
Improvement
Theme preference syncs to Firestore
Your chosen theme now persists to your account — clearing browser cache or switching devices no longer resets it.
Apr 3–4, 2026
Improvement
Settings auto-fill for tools & expenses
Health tools, finance tools, and the expense tax rate now pre-fill from your saved settings — less repetition on every entry.
Apr 3–4, 2026
Improvement
60 real SEO descriptions on tool pages
Every major free tool wrapper page now has a unique, accurate meta description — improved discoverability in search results.
Apr 3–4, 2026
Improvement
SEO meta + Open Graph tags on all 7 landing pages
All suite landing pages (index, business, personal, work, games, kids, assets) now have complete meta/OG tags for better sharing and search ranking.
Apr 3–4, 2026
Fix
Smooth theme toggle — no flash
Replaced per-element CSS transitions with a full-page fade overlay — theme switches are now instant and glitch-free.
Apr 3–4, 2026
Fix
Mobile nav centering — consistent across all pages
Mobile topbar now uses CSS Grid for reliable 3-column centering — logo stays centred regardless of how many nav items are visible.
Apr 3–4, 2026
Fix
FOUC eliminated on 134 tool pages
Tool wrapper pages now render a skeleton and inject critical head styles before the iframe loads — no more flash of unstyled content.
Apr 3–4, 2026
Fix
Security — XSS fix + email spoofing prevention
Unescaped user-supplied strings in innerHTML templates patched across multiple pages; SPF/DKIM headers added to prevent email spoofing.
Apr 3–4, 2026
Fix
Accessibility — focus trap, ARIA, contrast, keyboard nav
Drawers now trap focus correctly; interactive icons have aria-label; colour contrast meets WCAG AA; all icon-only buttons have visible labels.
Apr 3–4, 2026
Fix
Performance — transition:all removed, query limits, debounce
Removed blanket
transition:all rules causing jank; Firestore queries now have limits; search inputs debounced to reduce redundant reads.March 2026
New
Full platform rebrand
Completely new design system across all pages — 12 selectable themes, a rebuilt page renderer, and a full document editor. Every page rebuilt from scratch with the new token system, Fraunces display font, Plus Jakarta Sans UI font, and a unified component library.
March 2026
Improvement
Tool memory
Tools now remember your last inputs between sessions. Return to the Mortgage Calculator and your numbers are right where you left them. Works entirely client-side via localStorage — nothing leaves your device.
March 2026
New
179+ free tools with standalone wrapper pages
Every free tool now has its own SEO-optimised landing page with a description, related tools, and a direct link. Tools are grouped into 16 categories with a live-filtered directory at /tools/.
March 2026
New
Contextual insights on calculators
Calculators now show contextual insights alongside results — the Mortgage Calculator shows amortization breakdowns and interest-to-principal ratios; the BMI Calculator provides interpretation context.
March 2026
New
Notification system + global search
A new notification centre in the header shows plan updates, new tool announcements, and billing reminders. Global search (⌘K) lets you jump to any tool, page, or setting instantly.
March 2026
New
Theme store — 8 paid theme packs
Eight premium theme packs now available in the store: Midnight Ink, Warm Paper, Forest Dark, Arctic Light, Sunset Warm, Ocean Deep, Rose Gold, and High Contrast. Each pack includes full light and dark variants.
February 2026
New
Kids Zone — 30+ learning activities
A fully ad-free kids learning section with 30+ activities across Math, Reading, Science, and Creative Arts. Includes an XP system, coin rewards, and achievement badges — no account required, no tracking.
February 2026
New
Games Suite — 20 board & puzzle games
20 classic and original games including Sudoku, Chess, Checkers, Minesweeper, Word Search, Memory, and the new ShapeKit 3D game builder. All playable in-browser, no install required.
February 2026
New
3D Assets — 173 procedural models
173 royalty-free 3D models across 12 categories, exportable as STL, OBJ, and glTF. All assets are procedurally generated, commercial-use licensed, and available without attribution.
January 2026
New
Business Suite launch
ToolFluency's full Business Suite launched — invoicing, pay stubs, expense tracking, client management, mileage tracker, and GST/HST reports. CRA-compliant Canadian payroll built in. Free trial included, no credit card. (Trial originally ran for 30 days; switched to an action-quota model on May 25, 2026 — see entry above.)