About Free Printable Farkle Rules

Free printable Farkle rules — how to play the classic push-your-luck dice game. Six-die scoring, Hot Dice, Farkle, the 10,000 goal, and common variants. Full color or ink-saver B&W.

How to use

  1. Choose your print style. Full color uses a warm burnt-sienna accent and white dice with dark pips — perfect as a reference poster for family game night. Ink-saver (black & white) switches to a high-contrast monochrome version for an economical classroom or party handout.
  2. Choose whether to show dice diagrams. Diagrams on (the default) includes a worked turn-flow example (Hot Dice into Farkle), dice examples for every scoring combination, and a complete scoring table with mini dice rolls. Text only gives the most compact summary.
  3. Read the preview to confirm the layout — the rules flow from objective and setup, through the turn (roll → keep → bank or re-roll), Hot Dice and Farkle, the full scoring chart, special rules (single-roll, must-keep-one, turn total vs banked), winning at 10,000, and common variants (opening qualification, three-Farkle penalty, three-pair scoring).
  4. Click Print Rules to send it to your printer or save it as a PDF. The full illustrated guide prints cleanly across a few standard letter or A4 pages; choose Text only for the most compact summary.

Frequently asked questions

What is a Farkle?
A Farkle is a roll that produces zero scoring dice or combinations. When you Farkle, your entire turn total for that turn is wiped to zero and the turn passes. Your previously banked score on the pad is unaffected — you only lose what you'd set aside this turn that hadn't been banked yet.
How does scoring work in Farkle?
Single 1s = 100 each, single 5s = 50 each. Three of a kind: three 1s = 1,000; three 2s = 200, 3s = 300, 4s = 400, 5s = 500, 6s = 600 (so three 5s = 500, not 150). Four of a kind = 1,000, five = 2,000, six = 3,000 (any face) — many rule sets instead double/triple/quadruple the three-of-a-kind value, so agree on the system first. Three pairs = 1,500 (a four-of-a-kind plus a pair, like 3-3-3-3-5-5, also counts under most published rule sets). Straight 1-2-3-4-5-6 = 1,500 here, but some rule sets score it at 1,000 or 3,000 — agree before play. Every combination must be made in a single roll.
What is Hot Dice in Farkle?
If you set aside all six dice as scoring at any point during your turn, you have Hot Dice. Pick up all six and roll again, continuing the same turn total. There is no limit on Hot Dice rolls in a single turn — your turn keeps building until you bank, or until you Farkle and lose everything from this turn.
How many points do you need to win Farkle?
First to 10,000 banked points triggers the final round. Every other player gets one more turn to try to beat that score. Highest total wins. Some tables add an opening qualification (you must score 500 or 1,000 in a single turn before banking any score) — agree on it before the first roll.
Can you combine scoring dice from different rolls?
No. Every scoring combination must be made in a single roll. If you set aside two 5s, then roll a third 5 on the next re-roll, you score three single 5s (150 points) — NOT three of a kind 5s (500 points). This is the most commonly missed rule in casual play.
What other printable game rules do you have?
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