Free Printable Pinochle Rules

About Pinochle Rules for 4 Players

The player to the dealer's left opens. The minimum bid is 250 and each raise must be at least 10. Once you pass you are out, and the last player left wins the bid and names trump. If the first three players pass, the dealer must take it at 250.

By the ToolFluency team · Updated October 2026

Partnership Pinochle is a trick-taking card game for 4 players in two teams of 2, played with a 48-card Pinochle deck (two copies each of 9, J, Q, K, 10 and A in every suit). Each hand, teams bid for the right to name trump, score points for card combinations called melds, then win tricks that hold point cards, and the first partnership to 1,500 points wins. A full game takes about 45 to 75 minutes. The full printable rules sheet with card diagrams is on this page. Print it or save it as a PDF.

How to play Pinochle

  1. Set up: partners sit across from each other. Cut for first deal (high card deals), then deal all 48 cards, 12 to each player, in packets of 3 or 4. Remember the rank order from high to low: A, 10, K, Q, J, 9.
  2. Bid: the player to the dealer's left opens. The minimum bid is 250 and each raise must be at least 10. Once you pass you are out; the last player left wins the bid. If the first three players pass, the dealer must take it at 250.
  3. Name trump and pass: the winning bidder names trump. Their partner then passes exactly 4 cards face down to the bidder, who passes 4 cards back.
  4. Meld: everyone lays their melds face up and each team writes down its meld points. One card can count in melds of different categories, but not twice in the same category. Then everyone picks their cards back up.
  5. Play 12 tricks: the bidder leads first. You must follow suit and beat the highest card played if you can; if you can't follow suit you must play trump (beating any trump already played if you can). Only with neither may you play any card. The highest trump, or else the highest card of the suit led, wins the trick.
  6. Count counters: each team scores the point cards it captured plus 10 for winning the last trick, for 250 trick points in the whole hand.
  7. Score the hand: if the bidding team's meld plus trick points reach the bid, both teams keep what they made. If not, the bidding team goes set: it loses the bid amount and its meld for that hand.
  8. Win: keep dealing, rotating the deal to the left, until a team reaches 1,500 at the end of a hand. If both teams pass 1,500 in the same hand, the bidding team wins.

Pinochle meld values

MeldCardsPoints
Trump Run (Flush)A-10-K-Q-J of trump150
Royal MarriageK + Q of trump40
Common MarriageK + Q of a non-trump suit20
Dix9 of trump10
100 AcesOne Ace of each suit100
80 KingsOne King of each suit80
60 QueensOne Queen of each suit60
40 JacksOne Jack of each suit40
PinochleQ of spades + J of diamonds40
Double PinochleBoth Q of spades + both J of diamonds300

Examples

Strategy tips
  • Count your likely meld before bidding, then add a realistic share of the 250 trick points. Bidding well past what your hand plus your partner's pass can reach is the fastest way to go set.
  • When passing to the bidder, send trump cards and cards that complete melds, such as Aces or the missing half of a marriage. When the bidder passes back, they usually return cards that are no use in trump.
  • Lead your Aces early in side suits. Because everyone must beat the highest card if they can, Aces win tricks before opponents run out of the suit and start trumping.
  • Remember there are two of every card. Before leading a 10, check whether both Aces of that suit have already been played.
  • When your partner is winning a trick, throw a counter (A, 10 or K) onto it; when the opponents are winning, play a 9, J or Q if the rules let you.
  • Fight for the last trick. It is worth 10 points, often the difference between making a bid and going set.
Example: scoring a hand
Your team wins the bid at 300 with spades as trump. Your meld is a trump run (150), 100 Aces (100) and a Pinochle (40), for 290. You then take 70 trick points, making 360, which is above 300, so you score 360. The other team melded 60 Queens (60) and took the remaining 180 trick points, scoring 240. If your team had taken only 0 trick points, its 290 would fall short of 300, and you would go set and lose 300.

Frequently asked questions

How do you bid in Pinochle?

The player to the dealer's left opens. The minimum bid is 250 and each raise must be at least 10. Once you pass you are out, and the last player left wins the bid and names trump. If the first three players pass, the dealer must take it at 250.

Why does the 10 rank above the King in Pinochle?

That is the Pinochle rank order: A, 10, K, Q, J, 9 from high to low. A 10 beats a King in tricks, and it is the rule new players forget most often.

What happens if you go set in Pinochle?

If the bidding team's meld plus trick points fall short of the bid, it loses the full bid amount from its score and gets no meld for that hand. The defending team still keeps its meld and trick points, as long as it took at least one counter.

Do you have to beat the card that was led?

Yes, if you can. You must follow suit and play higher than the best card already on the trick. If you can't follow suit you must trump, and beat any trump already played if possible. Breaking these rules is a renege, usually punished by giving all remaining trick points to the opponents.

Can one card count in two melds?

Yes, if the melds are in different categories. A Queen of spades can count in a marriage, in 60 Queens and in a Pinochle at the same time. It cannot count twice within the same category, such as two different marriages.

Why do some people score Pinochle with or without the last zero?

Some tables score in tens, dropping the trailing zero from every value, so a 250 bid is written as 25, a marriage as 2 and the game ends at 150 instead of 1,500. It plays exactly the same. This only works neatly with the simplified counters (A, 10 and K worth 10 each) where every value ends in zero, so agree on the scale before the first deal.

What are the counter values in Pinochle?

Two schemes are common. The simplified one counts A, 10 and K as 10 each and Q, J and 9 as 0; the older one counts A = 11, 10 = 10, K = 4, Q = 3, J = 2, 9 = 0. Either way the counters total 240, plus 10 for the last trick, making 250 per hand.

Can you play Pinochle with 3 players?

Yes, as Auction Pinochle. Each player gets 15 cards and 3 go face down as a widow. The high bidder takes the widow, buries 3 cards and plays alone against the other two.

Can I get these Pinochle rules as a PDF?

Yes. Press Print Rules and choose Save as PDF as the printer in your browser's print window. Pick full color for a table reference, or ink-saver black and white for a cheaper handout.

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