About Free Printable War Card Game Rules
Ace is high, so it beats every other card. The order from highest to lowest is A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, and suits do not matter.
By the ToolFluency team · Updated October 2026
War is a classic two-player card game played with a standard 52-card deck, jokers removed. Both players flip a card at the same time and the higher card takes both; matching cards start a war. You win by collecting all 52 cards, which can take anywhere from 10 to 30 minutes, and since there are no decisions to make it is a perfect first card game from age 4. The full printable rules sheet with battle and war diagrams is on this page.
How to play War
- Shuffle and deal the whole deck face down, one card at a time, so each player has 26 cards. Keep your stack face down and do not look at it.
- Cards rank with Ace high: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Suits are ignored.
- Both players flip their top card face up at the same time. The higher card wins both, and the winner puts them face down at the bottom of their stack.
- If the two cards are the same rank, it is war. Leave the tied cards on the table, then each player puts three cards face down and one face up.
- The higher of the new face-up cards wins every card on the table, ten cards in a single war. If they tie again, the war repeats with three more face down and one more face up.
- A player who does not have enough cards to finish a war (they need four) loses the game, unless you agreed beforehand to let them use their last card as the deciding card.
- Keep flipping until one player holds all 52 cards. For a shorter game, set a time limit and the player with more cards at the end wins.
Examples
Strategy tips
- War is pure luck, so the useful choices are the house rules: agree on how many cards to bury in a war and what happens when a player runs short before you start.
- Use one face-down card instead of three for very young players; wars are quicker and only six cards are at stake.
- Set a timer of about 15 minutes if the game needs to fit before bedtime or the end of a lesson, then count cards to find the winner.
- Let new players say both card values out loud and which is higher; it turns the game into practice with comparing numbers.
- Put won cards on the bottom of your stack without shuffling, so the order stays fair and nobody can sort their cards.
Example: a war
Both players flip an 8. Each puts three cards face down and then one face up: Player A shows a King and Player B a 4. The King is higher, so Player A takes all ten cards, the two 8s, the six face-down cards and the two face-up cards, and puts them at the bottom of her stack.
Frequently asked questions
Is the Ace high or low in War?
Ace is high, so it beats every other card. The order from highest to lowest is A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, and suits do not matter.
How many cards do you put down in a war?
Most families in North America put three cards face down and one face up, so ten cards are at stake. Some published rules use just one face-down card and one face-up, for six cards; agree before you start.
What if you run out of cards during a war?
Under the standard rule, a player who cannot complete a war loses the game immediately. A common house rule lets that player turn their last card face up as their deciding card instead.
What happens if the cards tie again during a war?
The war continues: each player puts three more cards face down and one more face up, and the higher card takes the whole, now bigger, pile.
Can more than 2 people play War?
Yes. For 3 or 4 players, deal the deck out evenly and set aside any extra cards. The single highest card wins each flip, and if two or more tie for highest, only those players go to war.
How do you stop a game of War that goes on too long?
Agree on a time limit before you start, such as 15 minutes. When time is up, each player counts their cards and the player with more wins.
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