Free Printable Spit Rules

About Free Printable Spit Rules

Whichever pile you take is shuffled into your cards for the next round, so the smaller pile means fewer cards to get rid of. Both players usually go for the pile they think is smaller.

By the ToolFluency team · Updated October 2026

Spit (also called Speed) is a two-player racing card game played with one standard 52-card deck and no jokers. Both players play at the same time, not in turns, putting cards one rank up or down onto two central piles, and the first player to get rid of all their cards over several rounds wins. A full game takes about 5 to 15 minutes and suits ages 7 and up. The full printable rules sheet with the 1-2-3-4-5 layout and slap diagrams is on this page.

How to play Spit

  1. Deal each player 26 cards. Each player lays out 5 stock piles in a row: 1 card, then 2, 3, 4 and 5 cards, with only the top card of each pile face up. The remaining 11 cards are your face-down spit pile.
  2. Both players shout 'Spit!' together and each flips the top card of their spit pile into the middle. These two cards start the two central spit piles.
  3. Race at the same time: take a face-up card from any of your stock piles and play it on either central pile if it is exactly one rank higher or lower than the top card. Suits do not matter, and Aces go on both Kings and 2s.
  4. Use one hand and move one card at a time. When you take a stock pile's face-up card, turn the next card in that pile face up. If a stock pile space is empty, you may move one face-up card from another pile into it.
  5. If neither player can play, both shout 'Spit!' again and flip the next card from their spit piles onto the central piles.
  6. When one player clears all five stock piles, the round ends and both race to slap a central pile. Slap the smaller one: if you slap the same pile, the hand underneath wins it and the other player takes the other pile.
  7. For the next round, each player shuffles the pile they took with their unused stock and spit cards and deals a new layout. A player with too few cards for a spit pile deals as many stock piles as they can, and there is only one central pile.
  8. You win the game by clearing your stock piles in a round where you had no spit pile, leaving you with no cards at all.

Examples

Strategy tips
  • Watch the size of both central piles throughout the round so you know which one to slap the moment the round ends.
  • Play from the piles with the most face-down cards first; each play there uncovers a new card and opens more options.
  • Fill an empty stock space quickly, because a covered face-down card underneath another pile is a card you cannot reach.
  • Look one step ahead: if a 6 is on top, a 7 and an 8 in your layout make a two-card run before your opponent can react.
  • When you are close to clearing your layout, keep your slapping hand ready rather than reaching across the table for the last card.
Example: the end of a round
You play your last stock card, a 9 onto a 10. The left central pile has about 6 cards and the right one about 18. You slap the left pile first, so your opponent must take the 18-card pile. Next round you shuffle your 6 cards with the cards still in your spit pile and lay out a new 1-2-3-4-5 tableau.

Frequently asked questions

Why should you slap the smaller pile in Spit?

Whichever pile you take is shuffled into your cards for the next round, so the smaller pile means fewer cards to get rid of. Both players usually go for the pile they think is smaller.

What if both players slap the same pile?

The first hand down, the one underneath, takes that pile and the other player takes the other pile. If you slap different piles, each player keeps the pile they chose.

What happens when neither player can play?

Both players say 'Spit!' again together and each flips the next card from their spit pile onto their central pile. Repeat as often as needed until someone has a legal play.

Can you move cards between your own stock piles?

Only to fill a completely empty space: you may move a single face-up card from another stock pile into it. This keeps all five positions in play.

What happens when a player runs low on cards?

If you have too few cards to lay out the full tableau and still keep a spit pile, you deal as many stock piles as you can and have no spit pile. That round has only one central pile, started by your opponent, and nobody slaps at the end.

How do you actually win a game of Spit?

You win when you clear your stock piles in a round where you had no spit pile, so you are left with no cards. In that round the player who clears first takes nothing, and the other player takes the central pile plus their own unplayed cards.

Is there a version of Spit with two decks?

Yes. In the two-deck version each player uses their own deck, lays out a row of 4 face-up cards and refills it from the deck in their hand. There is no pile slapping; the first to use up their deck and row wins.

Part of ToolFluency’s library of free online tools for Printables. No account needed, no data leaves your device.

Embed this tool on your site (free)
Paste this where you want the tool. Please keep the attribution link.
<iframe id="tf-spit-rules" src="https://toolfluency.com/tools-v2/printables/games/spit-rules.html?embed=1" width="100%" height="640" loading="lazy" style="border:1px solid #e2e2e2;border-radius:12px;max-width:760px" title="Free Printable Spit Rules by ToolFluency"></iframe>
<script>addEventListener("message",function(e){var f=document.getElementById("tf-spit-rules");if(f&&e.source===f.contentWindow&&e.data&&e.data.tfEmbedHeight){f.height=e.data.tfEmbedHeight}});</script>
<p>Powered by <a href="https://toolfluency.com/tools-v2/printables/games/spit-rules.html">Free Printable Spit Rules</a> — free tools by ToolFluency</p>